Tinkering with morphs and saving them

Hi,
I wonder what are the do's and Dont's when coming to renaming (name/label) of morphs, changing their path, updating their geometries and fully erasing them. 
In the past I ran into multiple problems like creating duplicated morphs when changing their path or their names, stuff like that. 

Also, somehow, When I load a G8 or G8.1 figure, there is always a popup error box that tells me a particular morph I previously created and erased "can't be found". Why would this happens? How could this morph be linked to the base figure?
I need to figure this stuff out as it continually makes me anxious.

Thank you

Comments

  • crosswindcrosswind Posts: 6,986

    A guideline for your ref.:

    0) Firstly, better give morph a unique name by using understandable prefix or suffix. Starting from DS 4.21+, saving new Figure/Prop, morph, and/or UV support assets now automatically assigns a unique URI to avoid duplicated ID issue... so better use DS 4.21+.
    1) Always change Name & Path in Parameter Settings of the morph property, and save morph asset via: File > Save As > Support Asset > Save Modified Assets...
    2) To avoid duplicte formulas: a) if you manually do ERC Freeze on a target morph property, ERC Bake on it first of all. If you use Rigger Plus, it will ERC Bake automatically for you; b) If you want to save a morph asset with another vendor name or in another data folder, delete the old DSF file firstly.

    As for the issue of "can't be found",  if you load G8 figure from Start Essentials or Character products, you shouldn't get that error message. But if you ever saved a scene subset or a character preset but then you deleted the properties in data folder, you'll get the message... then just resave subset or preset.

  • Hi,

    Thanks for answering, this helps a lot.

    Very much appreciated.

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