Use different morphs for a geograft than what is used on the base figure?

I made a geograft, replacing part of a mouth, specifically, but when I use the mouth open and close morphs on the base figure, I don't like the results it gives me. 

What I would like to have happen is, for example, I make an open mouth morph and that's the only thing that affects the geometry when the base model's open mouth morph is affected.

So, if Base model open mouth is 1, then custom geograft model open mouth is 1, while it does NOT use that projected morph that gets automatically generated on the geograft.

How would I go about doing this?

Comments

  • LeanaLeana Posts: 11,718

    I might be wrong, but I think you might be able to do that in the same way that you can make a custom fit morph to replace a projected morphs in clothes, ie you create your custom morph with the same internal name as the morph you're replacing.

  • crosswindcrosswind Posts: 6,986
    edited July 16

    Mouth Open / Closed properties on Base figure are Pose Controls rather than morphs...so there shouldn't be AutoFollow morphs projected on the geograft...unless you're using some unique "morphs" of Mouth Open / Closed.

    You want to make corrective morphs (eJCM on G8 / cbs on G9) for the expressions of Mouth Open / Closed. Just make the corrective morphs in external modelling / sculpting software. Import them as a corrective morphs on the geograft, set Mouth Open / Mouth Closed as the 1st Stage Controllers of the corrective morphs, in Property Hierarchy.

    In case there're AutoFollow morphs of sort of Mouth Open / Close morphs that you use, on the geograft, you just need to create corrective morphs to update the AutoFollow ones by using Morph Loader Pro, just like fixing a partial head morph.....

    Post edited by crosswind on
  • DiasporaDiaspora Posts: 440

    Thank you! Both of you, your advice pointed me in the right direction and I accomplished what I set out to do, cheers!

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