[Genesis 9] Characters staying white when exported to Blender
ericandrewsnewcomer
Posts: 3
So I use this pack : https://www.daz3d.com/fpe-toon-textures-for-genesis-9 (that I find absolutely amazing) and decided to create a POC character. Unfortunately, when I import it to blender, the characters keep their white skin. It is almost as if the pack didn't come with any other skintone.
First file is from Daz and the second one is from Blender.
Screenshot 2024-07-22 171200.png
862 x 639 - 163K
Screenshot 2024-07-22 171425.png
1233 x 752 - 549K
Post edited by ericandrewsnewcomer on
Comments
As for diffeomorphic. From the product description it seems to me that toon custom shaders are provided, so they can't import, only standard shaders are imported. Anyway, you can try to convert to uber before exporting. Another thing is to set "build unused textures" in the global settings, this way at least all the textures are imported, then you need to connect the shaders by hand.
Thank you !