Jepe's dForce Omni Body Hair Sets - Tutorials available (Commercial)

Hi fellow customers, here's Jepe speaking. This is just a friendly mention that now that all three of my dForce Body Hair Products are out in the DAZ shop:

https://www.daz3d.com/jepes-dforce-omni-body-hair-sets (Genesis 9)
https://www.daz3d.com/jepes-dforce-omni-body-hair-sets-for-genesis-8-males
https://www.daz3d.com/jepes-dforce-omni-body-hair-sets-for-genesis-81-males

I have created some helpful screenshots collected in 2 PDFs for working with the sometimes a bit tricky dForce hair. I think it is helpful to at least know some basices to avoid frustration and even DAZ Studio crashes! laugh

The Tutorials are available in my DeviantArt geallery:

https://www.deviantart.com/jepegraphics/art/JP-dForce-Omni-Body-Hair-Tutorial-G9-1079021064
https://www.deviantart.com/jepegraphics/art/JP-dForce-Omni-Body-Hair-Tutorial-1078198223
For any more questions, leave a comment od a note here or at DeviantArt.

Have fun rendering and be creative! 
Greetings, Jepe

Comments

  • Thanks for another great set of products! I have the 8.1 set, and plan to get 9 next. 

  • jepegraphicsjepegraphics Posts: 873

    AmnesiacThief said:

    Thanks for another great set of products! I have the 8.1 set, and plan to get 9 next. 

    Sounds great! smiley Take a look at the tuts though, maybe some tips are helpful! - Thank you for your support! heart 

  • AlmightyQUESTAlmightyQUEST Posts: 1,999
    edited August 12

    Got the G9 version when it came out. I first ran into some confusion because I was setting the preview wrong. I figured it out at the time, but I see you also call it our in your tutorials here which is great!

    I find these easy to use and pretty quick to render to, and I like how they look!

    shirtless man in shorts jogging in the forest

     

    Morning Run 20240811.png
    900 x 1200 - 3M
    Post edited by AlmightyQUEST on
  • jepegraphicsjepegraphics Posts: 873
    edited August 12

    The hair looks fabulous in your render, very real. Thank you for your kind words - and yes, I too experienced that it doesn't add much to the render time. smiley

    Post edited by jepegraphics on
  • Hey Jepe, do you know if there's a relatively simple way to hide/delete a portion of a hair object? For example, if a man was wearing an open shirt, getting rid of the portions of the chest hair that are under the shirt. I have tried to use the geometry editor and also go in to edit the strand based hair itself, but have not been able to get either of these options to work (I did have some success using these with LightBlue's product).

  • jepegraphicsjepegraphics Posts: 873

    AmnesiacThief said:

    Hey Jepe, do you know if there's a relatively simple way to hide/delete a portion of a hair object? For example, if a man was wearing an open shirt, getting rid of the portions of the chest hair that are under the shirt. I have tried to use the geometry editor and also go in to edit the strand based hair itself, but have not been able to get either of these options to work (I did have some success using these with LightBlue's product).

    Well, to be honest, I never would risk to delete something from an object, DAZ Studio is sensitive with that and often tends to simply crash and poof, all your work is gone.
    One way to get rid of poke through hair, as in your example the open shirt is, to make a main render with the chest hair hidden and a second spot render only for the open shirt area with the hair visible. These two images can be easily combined in Photoshop or any 2D Editor. (I described that in one of my tutorials.)
    Another way would be to open the Density Map of the hair in Photoshop and paint with black for all the hair you don't want . That's a bit of hit and miss, but it works.
    dForce hair also reacts on Deform Magnets, you can move hair with that, but it's not very precise.
    But to be fair, the spot render option is way faster. smiley

  • Thanks so much (and it looks like I should've read the tutorial more carefully before asking).

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