Export from DAZ to Blender with 52 AR Blendshapes
ktttttt
Posts: 3
I just watched a tutorial on importing DAZ characters into Blender with Diffeomorphic. The model is successfully imported, but I want to apply facial mocap data to the character. Is there anyway where I can setup the character in Blender with 52 AR Kit Blendshapes?
Comments
Just load the FACS with easy import, then you can load arkit mocaps with the bvh module.
https://bitbucket.org/Diffeomorphic/retarget_bvh/downloads/
So the 'Import FACS from FBX' option worked, however when I try to retarget the DAZ skeleton to the Mixamo skeleton, the facial animation goes terribly wrong. I just want to use Mixamo animations with facial mocap. What do I do?
The mixamo skeleton doesn't get facial bones so I don't see how retargeting could possibly influence the facial animation. However, if you're positive this is a bug then you can open a bug report at bitbucket for Thomas to look at. Please follow the guidelines.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2129/