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Thank you for answering my question.
Hi HH,
first of all I have to say that you did an amazing work on Scarletts legs, they are adorable.
I have two questions about her that may be related to wrong usage, or I simply didn't find the correct option:
- The product page talks about "HH Scarlett Genitals HD Apply/Remove", but I don't dind the options in the morphs. Is it listed somewhere else?
- Doesn't matter which of the Scarlett skin material I use, there're always many veins visible as in the vampire skin. Is there a way to hide kind of a layer?
And finally I have one question about a promo picture:
Which chair did you use in this picture?
Thanks!
There was originally an HD morph, that was sculpted all the way to SubD4 for a gentials HD morph, instead of adding on the geoshell default one from G9 essentials. I think it looked 10 times better than the geshell since you are not constricted to the geoshell borders. However when it went through testing I was informed that Daz doesn't allow this and had to be restricted to their geoshell if it is implemented. The Daz store page was suppose to be updated with this change but I guess it never was.
She has veins baked into her textures. Only way to completely hide them would be to remove them from the textures.
I used this but with my own custom made mats.
Many thanks for your answers! I really didn't recognize the chair with the different texture
Wow, I take a new job imposed break from Daz and you absolutely knock it out of the park like this! Also love the teased lingerie etc!
Once upon a time we discussed a set similar to the Whitney lingerie by Agent Provicateur or Kukuro by Honey Birdette... I'm not aware of anything like that for Daz and I suspect few people could work the details like you could, if so inclined...
Also, if you ever feel like taking a look at some very fantasy armor... Are you aware of the artwork by Clyde Caldwell for the D&D novel Azure Bonds by Kate Novak and Jeff Grubb? Another set I could see you turn into absolute magic!
Keep up the good work!
It was all fun and games at the beginning but if this thong don't get dropped by next week, you don't even wanna KNOW!
What thong?
Just a thong at twilight.
Sorry, sorry.
Hi HH. The hair that is being used in most of the promo images, what is it? Also, you do amazing work.
The one used in the main promo of Scarlett and a few other promos is a combination of two hairs, hiding certain layers on both. But they are Janey Hair and Chanelle Hair. Chanelle's back hair can form a large knot/bow in back with one of the shape presets then I hide the bangs and use the bangs from the Janey hair.
The promos are excellent and the combination of two hairs is a clever choice, @Herschel Hoffmeyer
Thank you for your response.
This one. ='[. Oh hush, Richard. Don't act like you aren't an agent of chaos and destuction.
Thank you for your all work, gentlemen.
But don't even try that nonsense.
The story for my T. mcraensis was part of a much bigger project I was working on. It was to be able to be used in Daz and I also brought it over to Unreal Engine 5, built a ton of animations for it, and even had a player controller for it where you can play as it, walk, run, roar, sniff, sit, lay down, and had multiple attacks. I did run into a few problems though that would prove problematic as a commercial product. The Daz to Unreal bridge is not perfect and animating in Daz is not the best and produces a lot of problems with keeping feet planted on the floor. The work would have been disected through Daz product submission and these small and annoying problems would have caused me a much bigger headache to fix. I knew I would have to restart with better rigging and animating software suited for Unreal 5. So I decided to salvage what I had for a Daz product of just being used in Daz itself. The animations were made in Daz but when you go frame by frame, there are tiny inconsistancies with the feet that could be better polished. I don't know Daz's standards for animations but to me they could have been a little better. So to sum it up, it just ended up being another Tyrannosaur for my store and was just ready to move on from it for the time being.