[Released] Oso Zombie for Genesis 9

Oso3DOso3D Posts: 15,009

Ready to shamble into your scenes!

Consists of geografts to rot away eyes and mouth, some morphs to get rid of ears and nose and generally shrivel the face. Plus decal overlays to blend in rotted or wounded elements with the rest of the skin, and some dead skins to work with (but you can also use existing skins!)

 

Oso Zombie for Genesis 9 | Daz 3D

 

Post edited by Oso3D on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,879

    I must admit that zombies aren't really my thing, but the promos have done such a good job of showing its flexibility that it is in my cart.

  • CerragCerrag Posts: 251

    *Awesome*!!! yesheart

  • RiescoRiesco Posts: 7

    So disgustin and gross! I love them.

    Is it possible to have an Interactive License for this/any of your products?

  • Oso3DOso3D Posts: 15,009

    Hrm, I'm not sure why I didn't add one. I'll see what I can do.

     

  • kirbawirbakirbawirba Posts: 143

    Can you do a short write up on how to use this?  I attach the graft, and how do i apply the materials? I have to make a decal to cover the mouth?  Any help would be appreciated.

  • Oso3DOso3D Posts: 15,009
    edited August 14

    Several things:

    If you select the graft, you can add whatever skin texture you want, or copy from the base figure and paste it to the graft (the grafts are set to be Head surface so should take Head textures)
    For the decals, all you have to do is select your figure, go into one of the Overlay material subfolders and click on whichever item you want; this will add a decal with the appropriate texture on it.
    If you don't like a decal effect just delete it and add a different one.
    Originally I had a bunch of materials for the different decals but I think that workflow was way more confusing; now you just click on whichever decal you want and bam.

    The only somewhat complicated thing is that if you want to apply Overlay wet/dry material preset, you have to select the Overlay decals on the figure.

    Also, the nose and ear effects aren't geografts but morphs. There's also a 'thin face' morph you can use to shrivel a bit of the face around the mouth.

    Oh, also note that decals will only be displayed in Iray render (or viewport), not any of the other modes.

     

    Post edited by Oso3D on
  • DRDR Posts: 3

    Wonderful work! So much more detailed and precise than most "zombie morphs".

    Too bad it's not a G8 product! crying 

  • Oso3DOso3D Posts: 15,009

    Oh hey, a new zombie product! 

    Apocalyptic Friends - Beau | Daz 3D

    DaveYabbo does amazing work, I was happy to grab this one up and see how it compared and mixed with Oso Zombie.

    Here I started with standard Beau. I added lipless and missing right eye, copied skin textures from the base. As is normal, the blood geoshell created new zones and made them white, so I went to the geoshell, selected the new surfaces, applied an Iray shader, then copied the Blood Geoshell's Head surface to the new surfaces.

    Finally, I used Oso Zombie thin face at 75% (to sort of 'wither in' the face to where I liked it), and Noseless, and applied the Noseless Wound overlay.

    Result:

     

    Beau Oso Zombie.jpg
    2000 x 2000 - 655K
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