How to adding bones to strand based hair?
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[How to adding bones to strand based hair?] It's not the same as a mesh hair.
Post edited by Richard Haseltine on
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[How to adding bones to strand based hair?] It's not the same as a mesh hair.
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The SBH you made with SBH Editor ? If so, you have no way to add bones to it no matter with Joint Editor or Transfer Utility. You have to generate PR hair firsly then export it to a static mesh OBJ. Import the hair mesh then rig it. But after these process, the hair is not an SBH anymore.
http://www.daz3d.com/li-shadowfire-hair-for-genesis-9
I want bangs like this.
You have this hair and want its bangs like that ? or you want the bangs of other SBHs like that ?
If you mean the former, there're bang curl morphs on this hair, just dial them. If you mean the latter, Daz users can only deform SBHs by using d-Former (move, scale, rotate...)...
and?