Normal to see unused morphs in scene saves?

My scene saves are huge and a LOT of the data is related to morphs that aren't being used at all (current_value: 0).  Is there a reason why these are being saved? Seems silly to create a dependency on things that aren't  being used at all.

Comments

  • crosswindcrosswind Posts: 6,274
    edited August 22
    Yes, that's one of the features of DS... i.e. what are loaded will be saved. But those properties normally shouldn't bring you big file size. How huge ? Are your Scene files compressed? Have you saved any geometry data into the scene files?
    Post edited by crosswind on
  • Are these custom morphs or morphs saved as assets? Custom morphs are embedded in the scene file, even if they are not used.

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