how to import udim from blender to daz

hello I made a model on Zbrush and blender, I wish to import it on daz to apli textur and rigging and then render, but wen I import my model with 5 tiles idum I dont have the udim displayed on surface panel, wen I aply the first textur I dont have all the other textur loaded, they are option to activate or anything to have my udim tiles please??

Comments

  • crosswindcrosswind Posts: 6,954

    What was the export options when exporting OBJ from Blender ? You need to at least check UV Coord. and Materials. Make sure there's no space character in the file name of OBJ / MTL. And except for the diffuse map, you have to manually assign other texture maps that you've baked.

  • lilweeplilweep Posts: 2,487
    edited August 28

    No way to use UDIMs in daz.

    Every UDIM tile needs to be at least it's own surface.  Of course, can have multiple surfaces per UDIM also.

    E.g., look at the Genesis figure. Each UDIM is its own surface.

    So before exporting from Blender, make new materials for each UDIM and select them from the UV pane and then assign to new material

    Post edited by lilweep on
  • chakib3chakib3 Posts: 37

    lilweep said:

    No way to use UDIMs in daz.

    Every UDIM tile needs to be at least it's own surface.  Of course, can have multiple surfaces per UDIM also.

    E.g., look at the Genesis figure. Each UDIM is its own surface.

    So before exporting from Blender, make new materials for each UDIM and select them from the UV pane and then assign to new material

    perfect that worked like you said it, thanks 

  • PadonePadone Posts: 3,688

    In daz studio there's no support for udims the way blender and other professional apps do. You don't have udim textures nor udim tiles. The way daz studio deals with it is you set one surface per udim tile, then apply the texture to the surface as usual. The textures are always repeated over the uv space so they catch the udim tile no matter what.

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