Morph before simulation

Hello,
Do you know of a way to simulate a garment that takes morphs into account, but only as a starting point?
Let me explain:

If I adjust a garment with an ‘expend all’, it keeps the offset even in the simulation. I'd like this offset to no longer be taken into account and for the garment to fit the body.

Thanks in advance

Comments

  • Try using the Timeline - set a key for the starting shape at the beginning and then reduce it to zero over a few frames before the rest of the simulation, then choose the Playrange option in Simulation Settings..

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