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Comments
Like the shadow on the wall right behind a little pile of dust?
I do not know if Mesh Grabber could be used to deform the UltraScenery terrains.
https://www.daz3d.com/mesh-grabber-win
I have not tried to export UltraScenery terrain to any other program, like Blender, yet.
In Unity game engine, there are tools to sculpt caves in terrains,
but have not tried export UltraScenery terrains there yet, as well.
Unfortunately there is no high detail on the rocks. We misunderstood what 8K maps meant and how the product was intended to be used. The 8K map covers all of the rocks (like a texture atlas), so each individual rock prop gets only a small part of the whole 8K map. Lantios posted here that the rocks are intended to be middle and background assets, not for closeup renders. So, the dragon had better stay. Any way, the product was only $2.99, and I certainly got that value out of it, I'd still like the normal map with artifacts to be corrected, and Lantios implied that would happen.
This purchase was a good educational experience for me. When a product says it has 8K maps, don't assume that means that each individual item in the product has a UV that covers all or most of the 8K square. It is similar to the way that Genesis 9 was advertised to have 8K maps. But it turns out that only the Detail Normal map is 8K. Diffuse skin maps are only 4K.
So, I followed my own advice about stacking the preset tunnels together and blocking the end with other rocks to create a cave. I wanted a very dark cave, lit only by the flashlights of the explorers.
Dead End
Thank you very much! I will look at it!
Just wanted to pop in and say that I've uploaded a fix for the normal map issues. It was a mask in Substance blending two textures that was a lil too sharp and causing those striations. Should be all good once it's processed and DAZ pushes the fix.
Also, Dead End is a cool render! Very nice!
Thanks and thanks. I'll be watching for the update in DIM.
How did I never know this was a thing? It is UltraScenery XT, but still... It must have slipped in under my radar. Now, the real question is would Lantios' Cave be able to act as a front vignette for the US-XT one? Hmm... I might have to give it a go!
Thank you very much! Do you know if it could work with UltraScenary2 too? I have not UltraScenary XT...
Even though they are both "Ultra Scenery" XT is very, very different than US 1 and 2. XT is for doing large scenes, like mountains. US 1 and 2 are more for creating smaller, closer scenes. Does that make sense?
Ah, ok, thank you very much! And if I understand well, the Mountain Cavern for UltraSceneryXT is "just" an already existing cavern, not a tool to dig a nex cavern into a montain, is it that?
Thank you for the normal map update. It looks SO MUCH BETTER!
Awesome, glad to hear!