ARKit Eye Movement and G8.1 and G9 Eyelashes (No Morphs/Shape Keys)
Hi! This is my first post so hopefully I can explain this properly.
My pipeline is to use face mocap which includes eye movement which ARKit supports. I am exporting G8.1 and/or G9 characters with the ARKit shape keys into Blender. The eyelashes and the eyeballs do not have the eye movement morphs that the main character mesh has. So the character will have eyeLookDownLeft, Right, etc. but the eyelashes do not have these morphs. The eyelashes have eyeBlinkLeft/Right, eyeSquintLeft/Right and eyeWideLeft/Right but none of the *Look* shapes/morphs.
Is this normal or am I missing a step when exporting or setting up my Daz character?
They eyeballs are also missing these shape keys but they are super easy to create. The eyelashes are a real pain to do for the look morphs/shapes.
Comments
Those are not morphs, theya re conrtollers driving the bones - so it sounds like an issue with the lashes not picking up the posing information from the base figure.
The daz FACS morphs are compatible with ARKit you don't have to do anything, that's indeed what FACS is for. With diffeomorphic just import a figure with FACS and you'll be able to load ARKit mocaps via the retarget module.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Morphs