Axes, bones and export problems (blender and unity)

Hello, I need help with the axes and bones of my model when I export them.

When I export the model from Daz to Blender, all the bones come out of the body and tilt like this, altering the axes. And the height also changes.

When I export the Daz model to Unity, the axes tilt like this, preventing me from moving them correctly.

Why does this happen?, and how can I modify them to align the axes and bones?

Thank you.

Captura de pantalla 2024-09-30 110213.png
1918 x 988 - 567K
Imagen de WhatsApp 2024-09-26 a las 11.44.22_f9715b87.jpg
621 x 474 - 77K

Comments

  • crosswindcrosswind Posts: 6,999

    That's the typical imported result of raw FBX file. Suggest you use Diffeomorphic Daz Importer or official Daz to Blender bridge. (ss1)

    I don't know about Unity but there's also an official Daz to Unity bridge.

    SNAG-2024-10-1-015.png
    2560 x 1392 - 519K
Sign In or Register to comment.