October, 2024 - Daz 3D New User Challenge - Atmosphere, Ghosts and Special Effects

LeanaLeana Posts: 11,647

New User's Challenge – October, 2024

Are you new to the 3D World? Are you at the beginning stages of learning 3D rendering? Have you been around for a little bit but feel you could benefit from some feedback or instruction? Have you been around awhile and would like to help other members start their creative journey? Well then come and join the fun as we host our newest challenge.

We are breaking down each month into 2 different challenges. A Beginner Challenge and then also an Intermediate Challenge.

So which "Challenge" should you choose?

Follow the Beginner Challenge if you are:

  • New to the New User Challenges
  • New to Daz Studio
  • Newer to 3D Rendering in General

 

Follow the Intermediate Challenge if you have:

  • Participated in the New User Challenge for awhile
  • Know the basics of Daz Studio and would like to learn more in depth topics
  • Been using 3D Rendering Applications for awhile and feel comfortable with learning Intermediate Topics

 

*Please be sure to list in your post which Challenge level you are participating in*

 

Closing date for both is October 31, 2024

For a list of the current challenge rules, please see this thread: Challenge Rules

They apply for both versions of the challenge.

Post edited by Leana on

Comments

  • LeanaLeana Posts: 11,647

    Beginner challenge - "Atmosphere"

    • Evoking a particular emotional or aesthetic quality
    • Atmospheric perspective, also known as aerial perspective, refers to the effect the atmosphere has on the appearance of an object as it is viewed from a distance
    • In addition to creating a sense of depth, atmospheric perspective can be used to express environmental conditions and time of day in a work of art

     

    Creating atmosphere in art is more than simply using some godrays, fog or dust in an image.  It is creating a feeling; a sense of place or time.  It needs to enhance and bring attention to the subject matter.

     

    Tutorials

     

    for DAZ Studio Iray:


    http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773

    http://rawart3d.deviantart.com/art/Raw-FogCam-535959358 free product

    https://www.daz3d.com/forums/discussion/334586/tutorial-adding-atmosphere-with-a-depth-canvas - this tutorial explains how to use a Depth Canvas

    https://www.moonscapegraphics.com/post/2016/02/11/adding-an-atmosphere-in-iray - includes a sample scene you can download via Dropbox

     

    DAZ Studio 3Delight:

    http://www.omnifreaker.com/index.php?title=UberVolume

    Linwelly's Simple Atmosphere Tutorial for 3Delight ( may also work in Iray ):  https://www.daz3d.com/forums/discussion/comment/1654176/#Comment_1654176

     

    for Carrara:
    Atmosphere Test Scenes for Carrara: http://www.sharecg.com/v/33708/related/5/3D-Model/Atmosphere-Test-Scenes-for-Carrara

    https://carraracafe.com/atmosphere-tutorial/

     

    for Bryce:
    Artist’s guide Sky Lab page 759
    Bryce: https://www.youtube.com/watch?v=ahiyabdeUBI DOF in Bryce by David Brinnen

    Bryce 7.1 Pro Easy - Spooky trees in Dan's fog https://www.youtube.com/watch?v=x-lDcqH78Is

    Bryce Basics - Free content cloud over Big Sur https://www.youtube.com/watch?v=bs9490Co-XE

     

    Atmospheric Basics:
    https://www.youtube.com/watch?v=VyLOZWevi8g A Blender tutorial but the first 46 seconds really give you an idea of what atmosphere can be like.

     

    What are some other elements for creating atmosphere:
    https://prezi.com/dmvb-nlsj_wr/creating-mood-in-art/
    http://www.zevendesign.com/mood-lines-giving-designs-attitude/

     

    An article in DS Creative Magazine (Page 40-41)

     

    Don't forget to look at previous themed contests where information and hints are available.

    October 2015's contest

    October 2016's contest

    October 2017's contest

    October 2018’s contest

    October 2019’s challenge

    October, 2020's challenge

    October, 2021's challenge

    October, 2022's challenge

    October, 2023's challenge

     

  • LeanaLeana Posts: 11,647

    There are many products in the DAZ store which can be of help.  You are not required to purchase any of these products to create your images.  They are simply being listed for your convenience and/or inspiration.  The promo images are also excellent examples of atmosphere using props and/or lights.  Below is just a small sample. 

     

    DAZ Studio - Iray

    Iray Distance Mist

    Iray Distance Fog

    Atmocam2

    Iray Storm

    Plane Easy Atmospheres

    Fast Fog Iray 2:  Electric Fogaloo -

    IG Iray Dawn to Dusk 2 Atmospheric Lighting

    FSL Rigged and Morphing Atmosphere Props and Shaders

    Fog Camera

    Time Inside Light Gels Bundle

    Cinematic Light FX plus Atmosphere

    Epic Props: Godrays & Volumetric Light for Iray

    Atmospheric Smoke Camera

    Iray Dust

    SY dForce Rain Iray

    SY Fast and Easy Fog Iray

    SY Fast Fog and Atmosphere Iray

     

    DAZ Studio - 3Delight

    Above the Fog for Iray and 3Delight

    Simple Godrays

    Expanded Godrays - Celestial Bodies

    Heavy Rain for 3Delight and Iray

     

    Daz Studio - Filament

    Atmosphere for Filament

    SY Atmospheric Blur Filament

     

    Poser

    Widow’s Woods:  Forest

    RDNA Atmospherics – Fog Vol 1

    Spooky Light Gels for Poser

     

    Bryce

    Bryce ATMO

     

    Some other items that may be of help in this Challenge:

     

    The Golden rules of rendering can be found:

    Bryce  http://www.daz3d.com/golden-rules-composition-helpers-for-bryce
    DAZ Studio http://www.sharecg.com/v/67783/browse/21/DAZ-Studio/Golden-Rules-Camera-Prop-v1.5 

    Also, DS has a built in thirds golden rule. 


    Here are various links to other things that may help you in this month's challenge. Credit is given to Szark for this wonderful thread.
    Tutorials by Szark https://www.daz3d.com/forums/discussion/2765/time-for-sharing-what-i-have-no-idea/p1

     

  • LeanaLeana Posts: 11,647

    Here are some examples of images using "Atmosphere" provided by CV L'Adair.

    Heart Of Winter

     

    In The Misty Moonlight

     

    The Night Watch

     

    Dubious Shelter

     

    Nocturnal

  • LeanaLeana Posts: 11,647

    Here are some examples of atmosphere using lighting.

    Strange Discovery

     

    Yuzuru Full

     

    Yuzuru

     

    This was my home once

     

  • LeanaLeana Posts: 11,647
    edited October 1

    Intermediate Challenge - Ghosts and Special Effects

     

    Working with Magical Elements and Forces

    In this challenge you can use lighting, effects, atmospherics, special effects and volumetric effects to bring your artwork to the next level whether it is adding magic to your favourite witchy scene or turning your favourite beloved characters into a ghost set to haunt people’s dreams

     

    You Tube Tutorials

    Daz 3D Shader Tutorial : Introducing Volumetrics in 4.20

    Creating Atmospheric Ground Fog with Daz Studio 4.20 Volumetric Effects

    Creating Volumetric Fires and Explosions in Daz Studio 4.20

    Erste Schritte mit VDB Volumetrics in Daz Studio 4.20

    Getting Started with Volumetrics in Daz Studio 4.20

     

    Written Tutorial

    Daz Tutorial new Volumetric Feature in DS4.20

     

    Various Products that may be of help:

    Muelsfell Storm of Magic Iray FX

    Jepe's Effects - various products

    Special FX for Daz Studio, 2 and 3

    Soldiers of Magic: Serpio

    Ultraviolet Shaders, Lights, and Props

    Iray Ghost Shaders

    Vengeful Spirit for Genesis and Genesis 2 Female(s)

    dForce Sheet Ghost for Genesis 8 Female

    Iray Spectre for Genesis 8 Female and Male

    SY Real Fog Iray VDB and SY Real Fog VDB 2

    Oso VDB Magus Effects Volume 1 and Oso VDB Magus Effects Volume 2

    Arcane VFX

    PTF More Magic!

    Ethereal VDB FX

    Superhero Body FX and Eyes and Face FX for Genesis 8 Females

     

    Special thanks to L'Adair for creating an example image containing ghosts.

    Post edited by Leana on
  • Here's a little something for the Atmosphere challenge that I did last night.

     

    First person, haze/dust so thick that all we realy see of what is coming at us is it's silhouette and glowing eyes.  More texture work is neaded as the set is pre-Iray.

    oct2024a.jpg
    1280 x 720 - 430K
  • iaunpomiaunpom Posts: 54

    Shinji Ikari 9th said:

    Here's a little something for the Atmosphere challenge that I did last night.

     

    First person, haze/dust so thick that all we realy see of what is coming at us is it's silhouette and glowing eyes.  More texture work is neaded as the set is pre-Iray.

    Wow, the image is very dynamic and the framed moment generates some complexity for me. The weapons still in play create a moment that is difficult for me to define. I mean, the guns have been fired moments before the image and the silhouette has approached very quickly afterwards? It is the perception that at the moment seems to make the most sense. 

  • LeanaLeana Posts: 11,647

    Shinji Ikari 9th said:

    Here's a little something for the Atmosphere challenge that I did last night.

    First person, haze/dust so thick that all we realy see of what is coming at us is it's silhouette and glowing eyes.  More texture work is neaded as the set is pre-Iray.

    Good start! 

    My main remark would be that all the "lights" are more or less the same color, so they tend to draw my eyes in the same way.

    I would try changing the colors a bit so you have different lights in the foreground (guns), middle (eyes) and background (spotlights), to see if it gives more "depth" to the pic.

  • Here's version B.

    Tried using SubD on the demon coming at us, changed the lighting settings of the light surface in the background and lit up an ambiant light just out of frame leting us see of the enviroment closer to us and casting a little more light on the demon by proxy.  Also did some more texture work on the set.

    oct2024b.jpg
    1280 x 720 - 523K
  • StargazeyStargazey Posts: 248
    edited October 13

    A "ghost" picture for the Intermediate Challenge, inspired by Poe's "The Raven". Created in DAZ Studio, with postwork in Affinity Photo.

     

    The Raven 01B(S).jpg
    900 x 783 - 782K
    Post edited by Stargazey on
  • LeanaLeana Posts: 11,647

    Sorry, I missed the updates to this thread among all the discussions about Premier membership...

    Shinji Ikari 9th said:

    Here's version B.

    Tried using SubD on the demon coming at us, changed the lighting settings of the light surface in the background and lit up an ambiant light just out of frame leting us see of the enviroment closer to us and casting a little more light on the demon by proxy.  Also did some more texture work on the set.

    I like the new version. The subD makes the demon more realistic. The red light gives more depth to the picture, and we can see a glimpse of the teeth which makes the demon more menacing.

    Stargazey said:

    A "ghost" picture for the Intermediate Challenge, inspired by Poe's "The Raven". Created in DAZ Studio, with postwork in Affinity Photo.

     Really nice one!

  • StargazeyStargazey Posts: 248
    edited October 24

    Entry number two, for the Intermediate Challenge: "The Opera Ghost". DS with post in Affinity Photo.

     

    The Opera Ghost (01) small.jpg
    1135 x 873 - 1M
    Post edited by Stargazey on
  • LeanaLeana Posts: 11,647

    Stargazey said:

    Entry number two, for the Intermediate Challenge: "The Opera Ghost". DS with post in Affinity Photo.

    ♪ The phantom of the Opera is here... inside my mind ♬

    Nice scene!

    The position of the ghost is not completely clear to me: is he between the girl and the mirror, and partly transparent? Is he coming out of the mirror?

  • StargazeyStargazey Posts: 248

    He's (supposed to be) coming out of the mirror: transparent in the mirror, but becoming solid as he emerges. (I might have another go, and try to make it more obvious, if I get the chance!)

  • intermediate challange entry
    ghosts & special effects 
    made with daz / no postwork
    the Exosism | Daz 3D


    hope my entry isn't too late. i'm finally starting to get my head back after getting sick about a month and a half ago, and couldn't picture anything in my head. far from perfect, but i'm just happy i'm starting to produce images in my head again. i've tried creating stuff for this all month long. but this is the first i've uploaded since early last month.

  • iaunpomiaunpom Posts: 54

    I'm working on this image, I want to add more content, but I don't know if I'll have time. One of the biggest difficulties is to understand ground fog, the behavior depending on the environment is infinite or finite makes some parameters disorient me a lot, I hope to understand them one day...

    1.jpg
    1080 x 1080 - 1M
  • iaunpomiaunpom Posts: 54
    edited October 30

    Someone knows how to make a depth of field map of the Cameras, such as the depth map in black and white, being for example the darkest or lightest color, the most focused area.

    Another version of the image

    2.jpg
    1080 x 1080 - 1002K
    Post edited by iaunpom on
  • LeanaLeana Posts: 11,647

    Brian&Alicia said:

    intermediate challange entry
    ghosts & special effects 
    made with daz / no postwork
    the Exosism | Daz 3D


    hope my entry isn't too late. i'm finally starting to get my head back after getting sick about a month and a half ago, and couldn't picture anything in my head. far from perfect, but i'm just happy i'm starting to produce images in my head again. i've tried creating stuff for this all month long. but this is the first i've uploaded since early last month.

    Challenge is open until the 31st, so no you're no too late :)

    The pic is quite good already IMO. The mood and story are well set.

    A few areas that might be improved a bit IMO: The "flames" are a bit too straight / uniform in their directions, and should probably cast a bit more light or reflections on the table / altar the corpse is on like the red light does. And there's a ray of light which is a bit distracting in the middle as it has a sharp edge where it meets the table.

  • LeanaLeana Posts: 11,647

    iaunpom said:

    Someone knows how to make a depth of field map of the Cameras, such as the depth map in black and white, being for example the darkest or lightest color, the most focused area.

    If I understand correctly, you want a map of "how focused it is" based on the depth of field settings of your camera? I'm not sure it's possible to do that... 

    The two versions of the pic give a rather different impression: first one was more uniform and rather quiet, second one draws the attention to the foreground plants and the fog.

  • iaunpomiaunpom Posts: 54
    edited November 2

    Leana dijo:

    iaunpom dijo:

    Alguien sabe hacer un mapa de profundidad de campo de las Cámaras, como el mapa de profundidad en blanco y negro, siendo por ejemplo el color más oscuro o más claro, la zona más enfocada.

    Si he entendido bien, ¿quieres un mapa de "qué tan enfocado está" basado en la configuración de profundidad de campo de tu cámara? No estoy seguro de que sea posible hacer eso...

    Las dos versiones de la foto dan una impresión bastante diferente: la primera era más uniforme y bastante tranquila, la segunda llama la atención sobre las plantas en primer plano y la niebla.

    Yes, I am looking for how to make a depth map according to the DOF. As with the depth of field map you can edit some details depending on whether the elements are closer or farther away, think about editing some details of the most focused and least focused elements of the image. I don't know if there's a quick and directly to make a black and white DOF map to make it easier to edit those details later. 

    The first image is an experiment, mixing render image from Filament and Iray, to get an idea of how to make the final image. 
    The second is Iray only, trying to emphasize the difference between exterior and interior lighting.
    The starting point was this image, but it had several difficulties. The figure was very much in semi-darkness, when adding a spotlight to illuminate the figure, the fog configured with anistropy in negative values to generate the effect inside the construction, it made the light from the spotlight revote towards the camera, with practically only the fog being seen in the image.

    inicial.jpg
    1080 x 1080 - 1M
    Interior.jpg
    1080 x 1080 - 1M
    Post edited by iaunpom on
  • Arugula RugulaArugula Rugula Posts: 10
    edited October 31

    Here is my entry for the beginner atmospheric challenge. I wanted to convey a more ominous Lovecraftian scene.

    Title - Whispers of an Ancient Hunger

    Software - DAZ 4.23 and Photoshop CC for some mild post processing to brighten the colors and glow.


     

    Whispers of an Ancient Hunger 2.png
    800 x 615 - 839K
    Post edited by Arugula Rugula on
  • Leana said:

    Brian&Alicia said:

    intermediate challange entry
    ghosts & special effects 
    made with daz / no postwork
    the Exosism | Daz 3D


    hope my entry isn't too late. i'm finally starting to get my head back after getting sick about a month and a half ago, and couldn't picture anything in my head. far from perfect, but i'm just happy i'm starting to produce images in my head again. i've tried creating stuff for this all month long. but this is the first i've uploaded since early last month.

    Challenge is open until the 31st, so no you're no too late :)

    The pic is quite good already IMO. The mood and story are well set.

    A few areas that might be improved a bit IMO: The "flames" are a bit too straight / uniform in their directions, and should probably cast a bit more light or reflections on the table / altar the corpse is on like the red light does. And there's a ray of light which is a bit distracting in the middle as it has a sharp edge where it meets the table.

    i see what your saying. i saw it too after i had it rendered. the main problem is i didn't have my aspect ratio proper for the image i was trying to get. really they weren't even meant to be flames lol. what looks like flames is actually vdb clouds streached out, then i have epic god rays hitting them like the demons were being sucked away byt the light of god. but yeah, i should have changed the aspect ratio to show more of the god rays. instead of 16:9, i prolly should have went maybe 16:12 or something. i feel that would have told the story much better. sadly, today being the last day for this challange and there is no prizes to be won or anything, in these. i'll let this one ride as is. next month, i'll get something in early enough to make corrections. 

  • Leana said:

    Brian&Alicia said:

    intermediate challange entry
    ghosts & special effects 
    made with daz / no postwork
    the Exosism | Daz 3D


    hope my entry isn't too late. i'm finally starting to get my head back after getting sick about a month and a half ago, and couldn't picture anything in my head. far from perfect, but i'm just happy i'm starting to produce images in my head again. i've tried creating stuff for this all month long. but this is the first i've uploaded since early last month.

    Challenge is open until the 31st, so no you're no too late :)

    The pic is quite good already IMO. The mood and story are well set.

    A few areas that might be improved a bit IMO: The "flames" are a bit too straight / uniform in their directions, and should probably cast a bit more light or reflections on the table / altar the corpse is on like the red light does. And there's a ray of light which is a bit distracting in the middle as it has a sharp edge where it meets the table.

    i see what your saying. i saw it too after i had it rendered. the main problem is i didn't have my aspect ratio proper for the image i was trying to get. really they weren't even meant to be flames lol. what looks like flames is actually vdb clouds streached out, then i have epic god rays hitting them like the demons were being sucked away byt the light of god. but yeah, i should have changed the aspect ratio to show more of the god rays. instead of 16:9, i prolly should have went maybe 16:12 or something. i feel that would have told the story much better. sadly, today being the last day for this challange and there is no prizes to be won or anything, in these. i'll let this one ride as is. next month, i'll get something in early enough to make corrections. 

  • intermediate challange entry
    ghosts & special effects 
    made with daz / no postwork
    the Exosism | Daz 3D


    sorry, accidently hit it twice and no idea how to deleate a post.

  • iaunpomiaunpom Posts: 54

    Intermediate Challenge - Ghosts and Special Effects

    Title - Instant on the edge

    Software - DAZ 4.23 and Photoshop 

     

    Instante en el filo1.jpg
    1080 x 1080 - 742K
  • iaunpomiaunpom Posts: 54

    Beginner challenge - "Atmosphere"

    Title - Instant peaceful at sunset

    Software - DAZ 4.23 and Photoshop

    Instante tranquilo al atardecer.jpg
    1134 x 1080 - 1M
  • iaunpomiaunpom Posts: 54

    Here are two images of what I was trying to explain, the first is a render of canvas Depth, the second is the editing of this map trying to apply the DOF of the camera to the depth areas. It's the first time I've tried it, I've done it in Photoshop, if anyone is interested I can explain it in detail, possibly it can be done in almost any image editing program. But I have made this map as a guideline and possibly does not coincide at all, the amount and distance of DOF with the depth gradient. I thought about using this type of map for example to apply sharpening effects, without the sharpening effect affecting the most blurred area and having concordance with the blur.

    Best regards

     

    depth-Canvas1.jpg
    970 x 933 - 243K
    depth-Canvas1_Edit.jpg
    970 x 933 - 401K
  • DAZ_ann0314DAZ_ann0314 Posts: 2,847

    This Challenge has now ended....
    Thank you to everyone who participated! <3 

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