Using Daz Studio as a cpu stability benchmark - Within 2-3 minutes.

Dolce SaitoDolce Saito Posts: 192
edited October 2 in Daz Studio Discussion

Can Daz Studio be used as a system stability benchmark? Now I know this question's answer as a fact. I would like to share my findings with Daz Community for the interested people.

I'm trying to get a stable system for my 13900ks for a while. Changing parameters there-there, retry, good or bad.

After many months of try-failure, I noticed something interesting:

System boots - ok

Memtest86 - ok

Cpu-z bench - ok

prime95 bench AND torture test (with 1,2,8,24 tested cores, in order)  - ok

latest cinebench - ok

Cyberpunk benchmark - ok

This benchmark ok, That benchmark ok...

Daz Studio iray rendering performance benchmark is also OK

But a another magic in Daz studio - *CRASH*

Wow, but how? What kind of combination is the absolute kicker than even of the most taxing benchmarks? Here is the deal:

Pre-requirement scene (The *stress* scene):

- Switch to a multiple viewport view. 2 is enough.

- Toss in 2-3 HD characters from your library and dress them.

- Put on a hair on them, preferably one that has smoothing on by default and something very detailed / taxing.

- Make sure the viewport subd of each character is at least 3. Also, make sure the clothings have smoothing ON (parameters of this doesn't matter, just have it on)

- Load an hdr sky.

- Create 2 cameras, one looks characters from front-side (i.e: 75 degrees), to be able to see them all, the other camera looks to the characters from a side view.

- Create -> "New Filament Draw Options Node..." and then modify its settings as such:

Change everything that was set to low or medium to "ultra" or "high" first, whichever is the max (except SSAO Upsampling - set to medium). Then; Generate texture mipmaps - off, anti-aliasing MSAA - 16, ISO Scale - 0.33, Shadow type - dpcf, Shadow map size - 4096, Shadow Cascades - 4, Bloom Strength - 0.5, Bloom Resolution - 4096, Bloom levels - 12, Blend Mode - Interpolate, Bloom Quality - High

- Save the scene and exit.

The benchmark:

After your new cpu settings (or current one if you want to give it a go), with a freshly booted OS:

- Launch Daz Studio. Load the *stress* scene.

- Switch to filament drawstyle in all of the views. Switch to Camera 1 in one view, Camera 2 in the other.

- Switch to translate tool (not activepose).

- Hold a random limb (hand/feet) from a random character and start moving in big circles slowly. Do this for 15-30seconds.

- BOOM if not stable.

 

Once the pre-requirement scene is ready, this is the fastest and most "taxing" benchmark I've ever found. Nothing else I had / tried came close.

Post edited by Dolce Saito on

Comments

  • barbultbarbult Posts: 24,244
    How do you judge that this is a system stability test? Couldn't you just be triggering a bug in Daz Studio or the graphics driver or something?
  • Dolce SaitoDolce Saito Posts: 192

    barbult said:

    How do you judge that this is a system stability test? Couldn't you just be triggering a bug in Daz Studio or the graphics driver or something?

    Because, currently my system became stable. I didn't judge this out of a whim. Many many months of testing and pattern following lead me to this fact. Did you give it a go? :)

  • barbultbarbult Posts: 24,244

    No, I didn't try it.

  • Which version of DS are you using?

    I can't find half the setting you're talking about for filament draw options.

     

  • Dolce SaitoDolce Saito Posts: 192

    DrunkMonkeyProductions said:

    Which version of DS are you using?

    I can't find half the setting you're talking about for filament draw options.

     

    Latest public beta.

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