Gen9 Developer Tools

KarenKaren Posts: 93
edited October 11 in Daz Studio Discussion

Maybe I missed something, but the developer tools are no longer loading after installing the new Genesis 9 Essentials today. I found the script itself in the "Utilities" folder...

Is anyone else having this problem?

 

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Post edited by Karen on

Comments

  • Joe2018Joe2018 Posts: 254

    I had several Updates for Essentials etc. in DIM today. Maybe you need to install those.

  • KarenKaren Posts: 93

    I am not sure, but I guess I found the error - DIM (already had a couple of problems in the past). There were only 2 of 3 files. I will install everything manually now and the I will see.

  • crosswindcrosswind Posts: 6,984

    I have the very same issue... I don't think manual installation will fix it.

    I'm digging out the culprit(s) ....

  • KarenKaren Posts: 93

    Nope, it doesn't work. It's not that I use it, but I like it when all things work, because maybe something is secretly broken.

  • KarenKaren Posts: 93

    I found something:

    Script Error: Line 64

    SyntaxError: Parse error
    Stack Trace: ()@E:/Eigenes/My DAZ 3D Library/data/DAZ 3D/Genesis 9/Base/Tools/Utilities/Developer Kit/!G9 Dev Tools.dsa:64
    Error executing script on line: 64
  • crosswindcrosswind Posts: 6,984
    edited October 11

    That's it. I also found it ~ A wrong coding there ~

    Go to: your Daz Library\data\DAZ 3D\Genesis 9\Base\Tools\Utilities\Developer Kit\ 

    Open the file !G9 Dev Tools.dsa with Notepad++, and correct the code in line 64 as the screenshot. Save. Then you can open Developer Tools on G9.

    I will fill a ticket.

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    Post edited by crosswind on
  • crosswindcrosswind Posts: 6,984
    edited October 11

    BTW, you also need to correct the code in line 47, otherwise Save Current Pane Info on the Developer Tools panel won't work...

    This error has been staying there for a long time... why didn't they fix it ?!

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    Post edited by crosswind on
  • KarenKaren Posts: 93

    Wonderful :-) I will try it later (have to feed the "cat pack" now - they are eleven and I am only one, so no chance to say "no" wink)

  • crosswindcrosswind Posts: 6,984
    edited October 11

    No problem ! Pls take your time ~ yes

    Ticket filled ~

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    Post edited by crosswind on
  • KarenKaren Posts: 93

    Works like a charm. Thank you very much for your help.

  • crosswindcrosswind Posts: 6,984
    Karen said:

    Works like a charm. Thank you very much for your help.

    No problem!
  • I followed the instructions above

    But it still doesn't work

  • crosswindcrosswind Posts: 6,984
    edited October 18

    pigcrazy4541_5266a3f7 said:

    I followed the instructions above

    But it still doesn't work

    Carefully check and follow the way of correction, it'll work ~~

    Edit: There's a typo... in above post for 1st correction: should've been line 62 rather than 64... but the screenshot is correct.

    BTW, I reported the issue 7 days ago... nobody responded to me from Daz...

    Post edited by crosswind on
  • crosswind said:

    pigcrazy4541_5266a3f7 said:

    I followed the instructions above

    But it still doesn't work

    Carefully check and follow the way of correction, it'll work ~~

    Edit: There's a typo... in above post for 1st correction: should've been line 62 rather than 64... but the screenshot is correct.

    BTW, I reported the issue 7 days ago... nobody responded to me from Daz...

     I tried several times, but it didn't work at all

    https://imgur.com/a/cqVxvnt ;

    Is the method shown in this link wrong?

     

  • barbultbarbult Posts: 24,244

    crosswind said:

    That's it. I also found it ~ A wrong coding there ~

    Go to: your Daz Library\data\DAZ 3D\Genesis 9\Base\Tools\Utilities\Developer Kit\ 

    Open the file !G9 Dev Tools.dsa with Notepad++, and correct the code in line 64 as the screenshot. Save. Then you can open Developer Tools on G9.

    I will fill a ticket.

    I think this is incorrect. Just terminating the statement with ); will not display subsequent dialog. I changed my copy of the script lines to be:

                g_oFilePath + "/Load Custom Face Groups For Export.dse",
                DzScriptedStepsPane.File, true );            

    to follow the way all the other tools are handled in the script.

     

  • crosswindcrosswind Posts: 6,984
    edited October 19

    pigcrazy4541_5266a3f7 said:

    crosswind said:

    pigcrazy4541_5266a3f7 said:

    I followed the instructions above

    But it still doesn't work

    Carefully check and follow the way of correction, it'll work ~~

    Edit: There's a typo... in above post for 1st correction: should've been line 62 rather than 64... but the screenshot is correct.

    BTW, I reported the issue 7 days ago... nobody responded to me from Daz...

     I tried several times, but it didn't work at all

    https://imgur.com/a/cqVxvnt ;

    Is the method shown in this link wrong?

     

    Nothing was found in your link of imgur.com ....

    The the methhod worked for me as well as the OP. Well, did you by chance had G9 Starter Essentials installed in different Daz Libraries ? If so, you either just keep one copy of the product or correct this DSA file in all Libraries...

    Post edited by crosswind on
  • crosswindcrosswind Posts: 6,984
    edited October 19

    barbult said:

    crosswind said:

    That's it. I also found it ~ A wrong coding there ~

    Go to: your Daz Library\data\DAZ 3D\Genesis 9\Base\Tools\Utilities\Developer Kit\ 

    Open the file !G9 Dev Tools.dsa with Notepad++, and correct the code in line 64 as the screenshot. Save. Then you can open Developer Tools on G9.

    I will fill a ticket.

    I think this is incorrect. Just terminating the statement with ); will not display subsequent dialog. I changed my copy of the script lines to be:

                g_oFilePath + "/Load Custom Face Groups For Export.dse",
                DzScriptedStepsPane.File, true );            

    to follow the way all the other tools are handled in the script.

     

    Yea, from certain perspective, that could be added... However, in fact, the true culprit is the missing );  that makes the tool UI fail to load.  The clause of DzScriptedStepsPane ... is optional in this script... (i.e. they don't have to be there from coding optimization perspective...)

    Even if they're removed,  all the "sub-scritps" work fine with no issue ( for instance: Ss 1 ~ 3) .... I've dbl-checked all of them ~~

     

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    Post edited by crosswind on
  • alan bard newcomeralan bard newcomer Posts: 2,199
    edited October 19

    Karen said:

    Wonderful :-) I will try it later (have to feed the "cat pack" now - they are eleven and I am only one, so no chance to say "no" wink)

    why would you have eleven cats, unless of course, you want 11 different cat faces for characters? 

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    Post edited by alan bard newcomer on
  • 크로스윈드가 말했다:

    pigcrazy4541_5266a3f7 이 말했다:

    크로스윈드가 말했다:

    pigcrazy4541_5266a3f7 이 말했다:

    위의 지침을 따랐

    지만 여전히 작동하지 않습니다.

    주의 깊게 확인하고 교정방법을 따라하시면 ​​효과가 있을 거예요 ~~

    편집: 오타가 있습니다... 위의 게시물에 1차 수정 사항이 있습니다. 64줄이 아니라 62줄 이어야 했습니다 ... 하지만 스크린샷은 맞습니다.

    그런데, 저는 7일 전에 이 문제를 보고했는데... Daz에서 아무도 응답하지 않았어요...

     몇번 시도해봤는데 전혀 안되네요

    https://imgur.com/a/cqVxvnt ;

    이 링크에 표시된 방법이 잘못되었나요?

     

    imgur.com의 링크에서는 아무것도 발견되지 않았습니다.

    이 방법은 OP와 저에게 모두 효과가 있었습니다. 글쎄요, 우연히 G9 Starter Essentials를 다른 Daz 라이브러리에 설치하셨나요? 그렇다면 모든 라이브러리에서 이 DSA 파일을 계속 복사하거나 수정하세요...

    다시 썼습니다.

    이게 틀린 것인가요?

     

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  • crosswindcrosswind Posts: 6,984
    edited October 19

    pigcrazy4541_5266a3f7 said:

    ...

    다시 썼습니다.

    이게 틀린 것인가요?

     

    Probably wrong ~~ check the attached screenshot ~

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    Post edited by crosswind on
  • edited October 19

    Thank you for your help.

    But it still doesn't work

    Post edited by pigcrazy4541_5266a3f7 on
  • crosswindcrosswind Posts: 6,984
    edited October 19

    pigcrazy4541_5266a3f7 said:

    Thank you for your help.

    But it still doesn't work

    Have you checked if there's any other copies of G9 Starter Essentials installed in other Daz Libraries of yours ? If everything is fine but the script still doesn't work for you,  then I have no other idea for the time being...

    Then you can fill a ticket to Daz.

    Post edited by crosswind on
  • crosswindcrosswind Posts: 6,984
    edited October 23

    Pls be noted the code in !G9 Dev Tools.dsa has been fixed by Daz in the latest G9 Starter Essentials package ~~ (though... still partially fixed ~~)

    Be noted: this time, the file names of G9 Starter Essentials packages, especially the package 3/3 is different from last version, strongly suggest 100% uninstall all three exsiting packages, delete them... before downloading the updated version.

    Post edited by crosswind on
  • ElorElor Posts: 1,491

    crosswind said:

    (though... still partially fixed ~~)

    Can we fix ourself what is not yet fixed ?

  • crosswindcrosswind Posts: 6,984
    Elor said:

    crosswind said:

    (though... still partially fixed ~~)

    Can we fix ourself what is not yet fixed ?

    Yea, check the 2nd part of fixing I posted above. That issue was firstly found and reported by barbult.
  • ElorElor Posts: 1,491

    Thank you to both of you.

    I replaced EssentialDevTools by G9DevTools.

  • crosswindcrosswind Posts: 6,984

    No problem !

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