SOLVED - dForce Futuristic Worker: Can you partially apply it?

UthgardUthgard Posts: 864
edited October 15 in The Commons

dForce Futuristic Worker seems like an interesting way to turn G9 into a cyborg, but I would be interested in using only parts of it rather than the whole textured skin. Is there a way to do this? How kitbasheable is the whole thing? The main objective would be to preserve a figure's torso and one of the arms or legs, going for mismatched implants rather than full cybernetization.

Post edited by Uthgard on

Comments

  • sewerynmajdasewerynmajda Posts: 25
    edited October 15

    I don't own the product but reading the info my assumptions are:

    - body tattoo - LIE, it's mostly face makeup, with some lines on torso and arms

    - head, neck, left and right arm - those are wearables, can be worn separately I'm 99.9% sure

    - torso - seems to also be a wearable, if it's multiple surfaces you should be able to hide the parts you don't want, if it's one you can do two renders and cover the mechanical bits with fleshy bits :)

    FYI is you have the Daz-Deals addon, you can see gallery renders, like this one: https://www.daz3d.com/gallery#image=1332379 Those are very helpful when you're not sure how the product really works.

    Post edited by sewerynmajda on
  • TesseractSpaceTesseractSpace Posts: 1,410

    Yes, the wearables are separate, and the way it's done, you can cover up parts too with most clothing. I've done single arm and torso. Biggest downside is there's no leg parts.

  • UthgardUthgard Posts: 864

    Thank you both, I had completely forgotten about the Daz-Deals add-on, and the gallery definitely helped. I guess I can always modify the textures to leave parts of the body well enough alone when applying the robotic details, and the implants being wearables are a definite plus, so I'll get it now that the Halloween coupon is good.

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