Anyone else having trouble with the new Pug?

Phoenix1966Phoenix1966 Posts: 1,655
edited October 18 in The Commons

Nope, I don't mean housebreaking. Whenever I use certain pose controls, the pug's eye geometry gets very weird. I've tried rigging to shape, which fixed nothing and I suspect I'll need to submit a ticket, but I thought I'd see if it was user error first.

Even with default loading, the eye geometry looks somewhat distorted to me.

Default:

Raise Front Right Paw:

Edited to add: In the Parameters Tab when selecting Currently Used, no other morphs, hidden or otherwise beyond default pJCM for the default Dog8 toes, are triggering.

 

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Post edited by Phoenix1966 on

Comments

  • SofaCitizenSofaCitizen Posts: 1,861

    I can concur that it seems like something is a bit odd. The eyes look like a cube has been pushed into them to leave an odd indent instead of the regular circular one and when moving either right paw/leg the eyes appear to grow pointy teeth from all angles. I don't have all the dog breeds to check but spot-checked the base dog and a few others and none of them have this behaviour.

  • Phoenix1966Phoenix1966 Posts: 1,655

    Thanks, @SofaCitizen, for the confirmation. I went ahead and submitted a ticket even though mine tend to languish for years before they're closed without resolution.

  • Richard HaseltineRichard Haseltine Posts: 100,564

    Check that the JCM isn't affecting the eye geometry - if you use the Geometry Editor in Vertex mode and have the Parameters pane in Edit mode a right-click on the slider will let you seelct the affected vertices. As long as it isn't an HD morph you can make the morph a favourite (click the heart icon, and mke sure notning else is favourited) then deselect the body vertice and right-click in the Viewport>Morph Editing>Remove Deltas from Favourites.

  • Phoenix1966Phoenix1966 Posts: 1,655

    Richard Haseltine said:

    Check that the JCM isn't affecting the eye geometry - if you use the Geometry Editor in Vertex mode and have the Parameters pane in Edit mode a right-click on the slider will let you seelct the affected vertices. As long as it isn't an HD morph you can make the morph a favourite (click the heart icon, and mke sure notning else is favourited) then deselect the body vertice and right-click in the Viewport>Morph Editing>Remove Deltas from Favourites.

    I forgot to mention that I checked those, since cleaning up morphing errors is something I do with my own figures.

  • crosswindcrosswind Posts: 6,845
    edited October 19

    The Pug's shape was made based on Dog 8... the issue seems to be a wrong sculpting on its shape or wrong morph importing ~~

    If you remove delta vertices from selected eyes, the eyeballs will "jump out" as Dog 8 has a different body shape / size... (if with partially selected vertices...it might be distorted in another way...)  So, with the "jumped out" eyeballs,  you have to "re-rig" them to the Pug by changing their Transforms in DS or directly in external software, e.g. Blender , export the Pug to OBJ and import it back to update Pug morph with deltas. Or, wait for the fix from the vendor ~~

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    Post edited by crosswind on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    horribly inbred they are with breathing and brain size issues, not surprised the 3D ones suffer as well cheeky

  • crosswindcrosswind Posts: 6,845

    WendyLuvsCatz said:

    horribly inbred they are with breathing and brain size issues, not surprised the 3D ones suffer as well cheeky

    Oh, indeed ~~ since you said so devil like French Bulldog, Scottish Fold, etc...

  • Phoenix1966Phoenix1966 Posts: 1,655

    @crosswind Yup, that's the only way I can see to fix him, too. I'm just going to wait and see if customer service does something, since I'm wrapping up a project of my own. 

  • WindTrancerWindTrancer Posts: 35
    edited October 19

    I too am having trouble with the pug.  Not only are the eyes wonky, but no respectable pug would have a straight tale.  The default pose for this dog should have the correct standard curly pug tail.  I see no reason why the purchaser should spend time correcting the errors--Alessandro_AM should be the one to make the corrections since the pug morph is his creation.

    Post edited by WindTrancer on
  • crosswindcrosswind Posts: 6,845

    Phoenix1966 said:

    @crosswind Yup, that's the only way I can see to fix him, too. I'm just going to wait and see if customer service does something, since I'm wrapping up a project of my own. 

    Sure thing !

  • crosswindcrosswind Posts: 6,845

    WindTrancer said:

    I too am having trouble with the pug.  Not only are the eyes wonky, but no respectable pug would have a straight tale.  The default pose for this dog should have the correct standard curly pug tail.  I see no reason why the purchaser should spend time correcting the errors--Alessandro_AM should be the one to make the corrections since the pug morph is his creation.

    Right, pls feel free to fill a ticket !

    That's only me who's a tinkerer and love fixing issues myself and I've been learning a lot from it... Besides, I hate waiting and seeing no response from Daz after filling tickets for many times, yada yada ~~

  • Phoenix1966Phoenix1966 Posts: 1,655

    WindTrancer said:

    I too am having trouble with the pug.  Not only are the eyes wonky, but no respectable pug would have a straight tale.  The default pose for this dog should have the correct standard curly pug tail.  I see no reason why the purchaser should spend time correcting the errors--Alessandro_AM should be the one to make the corrections since the pug morph is his creation.

    @WindTrancer, I've submitted a ticket, but I'd urge you to submit one, too, for the eye issues. 

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