How to export these textures?

nehej62678nehej62678 Posts: 2

Hello, and thank you for reading my post.

 

I am very new to Daz, and just started a few days ago, so I may sound so stupid right now...sorry.

 

So, I have this: https://www.daz3d.com/metallic-body-paint-for-genesis-9

 

I have a bunch of .duf files...

 

And these inside of the texture folder...

So, after installing them in the approriate places "C:\Users\Public\Documents\My DAZ 3D Library", and applying them to G9 model (which seems to work fine)...

How do I export, or convert the textures into these?

My purpose is to use the texture for a game, and of course...for personal use only.

 

EDIT:

So, based from the answers of the good people here...it seems there is no way to bake these textures into UV's.

1.png
328 x 165 - 77K
2.png
334 x 168 - 41K
3.png
186 x 166 - 20K
4.png
165 x 163 - 36K
Post edited by nehej62678 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,941

    Don't delete the attachments after putting links in the body of the post as no one will be able to see them (you may as you will have cached copies for now) - the inline version is pointing to the attached file, it isn't an image in its own right.

    In general a metallic material is going to be heavily dependent on reflections and refraction, not just textures (iindeed, it may not use any textures as such). The .duf files are settings, which include links to any textures used and also values for the other properties on the shader. Most game engines don't use real reflections, so you will probably need to fake it with refelction maps ( a pseudo enivironment image which gets wrapped around the model) - I would not really expect metals to be portable between render engines.

  • crosswindcrosswind Posts: 6,984
    edited October 20

    Metallic Flakes layer is rendered by Iray engine so there's no bakable texture maps from the rendered result ~~

    Atlernatively, you can use Decals in the game engine e.g. UE / Unity by using the mask from this product plus the metallic channel blending.

    Post edited by crosswind on
  • nehej62678nehej62678 Posts: 2
    edited October 20

    Richard Haseltine said:

    Don't delete the attachments after putting links in the body of the post as no one will be able to see them (you may as you will have cached copies for now) - the inline version is pointing to the attached file, it isn't an image in its own right.

    In general a metallic material is going to be heavily dependent on reflections and refraction, not just textures (iindeed, it may not use any textures as such). The .duf files are settings, which include links to any textures used and also values for the other properties on the shader. Most game engines don't use real reflections, so you will probably need to fake it with refelction maps ( a pseudo enivironment image which gets wrapped around the model) - I would not really expect metals to be portable between render engines.

    Hello, Richard Haseltine

    Sorry about that. I have edited my original post.

    The texture is showing only in iRay, and it is not like the regular textures that comes with most Genesis models, and it seems that it is only useful for rendering.

    So, is it not possible to bake these textures, and convert them to UV's so that I can use them for a game character?

    Post edited by nehej62678 on
  • Richard HaseltineRichard Haseltine Posts: 100,941

    Shader baker might, but you won't get any interaction with light in the game that way.

  • nehej62678nehej62678 Posts: 2
    edited October 22

    Richard Haseltine said:

    Shader baker might, but you won't get any interaction with light in the game that way.

    Hello again, Richard, and thank you for the response.

    That is alright. I just want to paint my characters body with color gold. Now, I am off to finding tutorials about Shader baker. wink

     

    EDIT:

    @Richard Haseltine So, I have managed to bake the textures as you have suggested, and it only baked the face...

    But not the torso, and the limbs. Even though I have selected the surfaces to bake, but the results only gives me black images.

    Head.png
    512 x 512 - 283K
    Post edited by nehej62678 on
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