Question about Bend values in Parameters tab

BoorsmanBoorsman Posts: 262

I created a G9 character recently.  Today, I noticed her posture was off (Fig.1).  I straightened her posture and now she stands straight like the default pose (Fig.2).  To do this I had to bend her spine 2, 3, neck 1, neck 2 to 5.00.  I then made the value default 5 (Fig. 3).  I would like to change the 5 to show as 0 while keeping the spine and neck bends at 5.  Basically, they are set to 5, but the value would show them as 0 in the bend parameters.  I hope this isn't too confussing.  I want to do this so thast it isn't confussing to me, and so I can save the character as a character preset, or a shape preset, and apply it to a fresh G9, and keep her default pose like a default G9 default pose.  Is this possible?  Or is there another way to acheive this?

1.jpg
461 x 725 - 28K
2.jpg
475 x 726 - 27K
b.jpg
377 x 310 - 23K

Comments

  • crosswindcrosswind Posts: 7,298

    Because you didn't create the body morph on a G9 Base with zeroed pose ~ You have to re-create the body morph based on the gesture on the 2nd screenshot.

    - export the figure in ss2 to OBJ
    - load a G9 Base, and import OBJ via MLP to create Head Morph and Body Morph by using G9 HeadSplit DFormer
    - Adjust rigging to shape and ERC Freeze

    https://youtu.be/nEFI6keXU2c?si=h83g84fKFxvqhXak

     

  • BoorsmanBoorsman Posts: 262

    Thank you, Crosswind.  I'll try that tomorrow.

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