Holes / poke-through after weight mapping

Is there a way to fix holes / poke-through in Daz3D? Picture attached. I was following this tutorial and they start using a seperate 3D modeller software. Have done geometry editing, then node weight map brush; the tutorial has lots of assumed knowledge and I'm still a beginner so it's taken a while to get to this point, it's been a lot harder than I expected.

Screenshot 2024-10-29 112858.png
456 x 774 - 225K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,941

    Skirts are hard, you may be able to improve matters by adjusting the weights but you may also need to add morphs linked to bends in places, or even morphs to be applied manually. Morphs are easier to create in an external modelling/sculpting application but you can use dForms/Push Modifiers (and Mesh Grabber/Geometry Sculptor if you have it) to make them inside DS.

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