Daz environment texture looks horrible in close shots 5.4
Zen
Posts: 29
Like the title says, whenever i go on close ups on any environment i import inside Unreal 5.4 through bridge plugin it looks absolutely horrible as the photo explains. Is there any way to fix it or did i missed anything ? I had imported as an environemt, my matrial quality level epic and scene scalability is epic ( same happens in cinematic too) did the no mipmap on every single texture as a batch inside unreal, virtual texture disabled and tried both on lumen and path tracer, same result. The asset is Sylph Pavillion.
Screenshot 2024-10-30 200456.png
1928 x 1048 - 2M
Screenshot 2024-10-30 200915.png
1928 x 1048 - 2M
Screenshot 2024-10-30 201134.png
1928 x 1048 - 2M
Comments
This https://www.daz3d.com/the-sylph-pavilion ? Are the maps perhaps meant to tile more than once but not doing so after import?
Yes that item and i think so yes in regards of the tiling, and this is happening on every maps i import from daz to unreal through the bridge. It has 4k+ textures and it shudnt be looking like this in close shots but sadly its happening. Also the mountain that was with it looks absolutely terrible so i had to delete it.
BUMP
Any solution anyone ?
Are the maps plugged in the correct surface? I see in your screenshots that you have a swirly texture on the floor that isn't there in the original product Promo shots. Those swirly things are instead shown in the walls. So maybe that's what's happening?
Promo shot showing this:
Don't.
It seems this product isnt build for close up shots on either daz3d or any other 3rd party application. Here is a quick render of the fllor from daz3d, and yes the floor have swirly designs too.
Exactly which bit of the floor is that? I can't see anything like it, and the abrupt transition does not look like anything I can see in the model.