Is it possible to import the same screen from daz to diffeomorphic?
pigcrazy4541_5266a3f7
Posts: 16
The render preset that the vender set up in advance is really cool
I wanted to send this as a blender, but it wasn't what it actually looked like
Is there a way to move the environment setting as it is?
There are so many things that diffeomorphic is able to do, and I hope that this will work as well
Thank you for your help
blender.jpg
1423 x 885 - 547K
daz.jpg
874 x 663 - 562K
Comments
Usually diffeomorphic is perfectly able to load daz scenes and you get the same in blender. If the daz scene is using morphs you can try to import as "dbz" in mesh fitting, or "morphed" if you want to preserve the morphs in blender. Also of course look at the console if there's any error.
What I wanted was the blue sky light and the strong sun light, even though I tried dbz or morphed
It's different from the screen on the daz. Is this the only way to do it directly from the blender?
I don't understand... Is there an HDRI in the scene from DS ? If there is, just check and specify the same HDRI map in Blender with same settings.
Diffeomorphic should import the HDRI just fine, check the global settings and be sure that World is set to "always" or "dome". Then it doesn't import tone mapping of course, because this varies among applications and blender has a different approach. So depending on the settings in daz studio you may have to adjust the intensity.