GoZ to zbrush, not keeping mask.
Hello, I recently updated from windows 10 to 11 and did a fresh install so with that I had to install Daz and Zbrush fresh as well. When I was on win10 I could have a model be at a base morph (like freshly loaded in) on frame one of my timeline, I would goz into zbrush and mask out areas I wanted to work on, then I would go back into Daz and go to my last frame and goz with that. This would "update" the model in Zbrush to the version that had all my morphs on it but it would keep the masking I set up earlier from frame zero. After updating to Win11, any time I use goz it seems like it is clearing my zbrush scene and loading the model in as is, losing my masks. This makes it hard to select hair strands and the like if I have them overlapping due to morphs.
I am on Daz 4.23, Zbrush 4r8 p2. My export settings have export at current resolution and export with deformations ticked (I have tried various combinations though with no luck). I have also uninstalled the goz plugin, daz, and zbrush and reinstalled with no luck there. I have also updated the paths in zbrush.
Any help or ideas would be greatly appreciated as this really throws my workflow off. :(
Thanks!