Brand-New Problems with Face Transfer (distorting heads)
Okay, I'm having a small panic attack tonight.
I've been using Face Transfer for years without any issues. Today, though...
Every saved figure I have in my library that has a Face Transfer morph is now loading with a distorted head. Specifically, it appears that the head is stretched vertically; quite a bit, enough to ruin the figure.
Similarly, any figure that does not have "Face Transfer" in the list of morphs loads just fine.
For reference, I pulled up a render from June and reopened the file just now. Ran the render with the camera in the same position.
The figures on the ends have morphs, including third-party ones, but they do not use Face Transfer. As you can see, they're unaffected and load as normal.
The figures in the center use Face Transfer and are both distorting in the same way.
Any ideas? I'm more than a little terrified that I've lost half of my figures library.
Currently running 4.22.1.110 Beta.
EDIT: I updated to 4.23.0.4 Beta and the problem is still there.
Please help, I'm definitely panicking now.
EDIT 2: (I had an adult beverage, feeling less panicked. Comments still very welcome!)
Comments
So here's what I'm seeing on my screen.
On the left (1) here is a model that I just made on Thursday using Face Transfer and Face Transfer Shapes. Here, FT is set at 100% and FTS Main at 79%.
On the right (1) is the same figure as she appeared originally. I only know this because I exported the model as an OBJ into Blender and then reimported it into Daz using Morph Loader Pro.
Both of these files were opened from my "Scenes" folder. When I saved them, they looked alike. Now... not so much.
(2) is the same view from the rear. Note that the bulk of the distortion is in the height/length of the head.
I went into the Shaping tab and noticed something unusual- Face Transfer was listed as '(2) Face Transfer 100%'. There was only one slider bar. I slid it to zero. Then, in the Parameters tab, I found the two Face Transfer sliders (3).
It appears that when the figure is first loaded into Daz, Face Transfer option 1 is at 100% and Face Transfer option 2 is at 0%.
In (4), the OBJ figure is on the left and the FT figure is on the right. Here I am using what Daz loads as defailt, "Face Transfer (1) at 100% and Face Transfer (2) at 0%.
In (5) I have switched this around, with Face Transfer (1) at 0% and face Transfer (2) at 100%. Close! But, to my disappointment, no cigar. And I don't even like smoking!
Image (6) gives you an idea of what's happening. The head is still distorted. The face is still too long, especially between the eyes and the chin, causing the eyes to be too high up on the face, and causing the cheeks to look rectangular. Essentially the same problem as before, only less so, but still very noticeable.
Here's what else I have tried so far:
*Upgrading Daz to the latest Beta (4.23.0.4)
*Uninstalling Daz and reinstalling
*Disabling Face Transfer in the plugins menu, restarting Daz (problem still there), enabling FT in the plugins menu, restarting again (still there).
*Opening a figure with FT morphs from a saved backup file on a different drive.
Everything was working at least as of 28 October; I noticed it not working on 1 November. I didn't update or change anything between those dates. I installed Legacy UVs for Gen 9 and Render Doctor on 31 October.
I'm honestly pretty worried, y'all. I know what the problem is, but I don't know how to fix it, and I don't know exactly what Face Transfer is doing to the mesh. It seemed to happen literally overnight. Please help if you can.
Found this earlier disussion that mirrors my own.
Still trying to figure out why "(t)hey seems to last quite a while and then suddenly are become unuseable," especially after working for years.
What is the trigger? What file or variable got overwritten?
I wish I knew more about how Daz plugins worked in general.
Making some progress.
It appears that whenever Daz loads a figure with a Face Transfer morph, it doesn't load the correct morph. Instead, it's choosing two other morphs from my saved library and applying those. Not only that, but it applies FT Morph #1 at 100% and FT Morph #2 at 0%
And wouldn't you know it, FT Morph #1 happens to be a figure with a long, narrow face...
But I was wrong in thinking that FT Morph #2 was the correct one- it's not, it just fits better with most faces because it's closer to a normal human face. Dialing it up to 100% doesn't get me where I need to be because it's still the wrong morph.
Why Daz is not choosing the correct FT morph for the figure, or why it's choosing two morphs for any reason, are still mysteries.