dForce issue with G9 Kaede

Hi,

I found some strange behavior on G9 Kaede when using dForce clothing. Just look at the attached images, please, they tell much more than I could describe.

What is the problem here? It happens only on G9 Kaede, the same clothing works fine other G9 morphs - as well as Kaede messes up other clothes.

What can I do to fix this?

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Comments

  • ElorElor Posts: 1,489

    Does the dress start with part of its geometry inside Kaede's legs ?

    If it's not the case, I don't know what could cause your problem but I'm sure wiser heads will have more ideas than mine.

    If it's the case, it could messed up simulation and I had a kinda similar problem with a pair of pants for Genesis 8 I converted to Genesis 3: due to the different starting position of Genesis 3 legs compared to Genesis 8, both legs of the pants started inside each other (in my case, the fix was easy: change the starting position of Genesis 3 to match the one from Genesis 8).

    In your situation, if it's indeed the cause, you can either fix the clothes (creating a morph to make it fit Kaede better and using it to replace the one automatically generated by Daz Studio when you fitted the clothes on Kaede) or doing a timeline simulation, to gradually dial Kaede shapes onto Genesis 9.

    A 45 frames simulation can be set as follow:

    • At Frame 0, load Genesis 9 and the clothes.
    • At Frame 15, dial in Kaede's shapes into Genesis 9.
    • At Frame 30, set the final pose

    The last 15 frames are required to let the clothes flowing where they should (they are replacing the second part of a 'Current Frame'  and 'Start Bones from Memorized Position' simulation).

    The biggest advantage of this solution, compared to create a morph, is that everything is done in Daz.

    The main downside of this solution is you now have to deal with a timeline but you can extract the shape of the clothes at the last frame to create a morph, then you can reset the timeline and use the morph in a non timelined scene (as a bonus, not having to save the full timeline means a smaller scene file):

  • crosswindcrosswind Posts: 6,984

    Odd... I couldn't reproduce the issue.... Try clicking Defaults in Simulation Settings pane, and Simulate it again.

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  • Hey, you're right. It's not Kaede, I tried it and it works fine. The issue only applies when the Spinning Bird Shape is used.

  • ElorElor Posts: 1,489

    Looking at the description of the dress, the Spinning Bird Shape is not among the support shape and Auto-follow doesn't seem to be able to take care of creating the morph needed for it.

    But Kaede 9 is listed as a supported shape, so if you want to try a timeline simulation like the one I suggested, you should be able to start with Kaede 9 base shape instead of Genesis 9 base shape, and dial in the Spinning Bird Shape at frame 15.

  • crosswindcrosswind Posts: 6,984

    Matthias Muehe said:

    Hey, you're right. It's not Kaede, I tried it and it works fine. The issue only applies when the Spinning Bird Shape is used.

    Well, I couldn't reproduce the issue either with Spinning Bird shape dialed. If it brought the issue just with an HD shape dialed, it wouldn't make sense either...

    You may attach the scene file you had this issue down below so that we may help with fixing the issue.

    SNAG-2024-11-13-000.png
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  • That last hint helped, thank you very much. The problem seems to be caused by loading in the complete Kaede 9 Spinning Bird Actor from the Characters Tab. When loading G9 and then dialing in the morphs, the problem doesn't occur.

  • crosswindcrosswind Posts: 6,984

    I don't know... 'cause I couldn't reproduce the issue either with the loaded character preset of Spinning Bird cheeky

    Anyway, at least you have a way of making it work now.

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