Dforce simulation starting from a morphed garment

linoge8888linoge8888 Posts: 80

Not sure if it can be made despite the fact that it sounds pretty simple : 

How to prevent dforce from resizing at the beginning a garment that has already been simulated previously ? 

Example :

- I run a first dforce simulation from frames 1 to 100

- the garment is outgrown by the growing character

Then can I launch a new simulation starting from the already outgrown outfit, getting even tighter from frames 101 to 130 ? Clicking on starting from memorized pose isn't working. Before you ask, I can't run the whole simulation in my animations because they are actually 2000 frame long. I need to run small session of 100 frames.

 

Post edited by linoge8888 on

Comments

  • felisfelis Posts: 4,464

    You can't start a new simulation from the last frame. *)

    You have to add frames to the timeline, do your changes in those frames, and start simulation from frame 0.

    *) You can export your clothing and import as a morph and use that as starting position of a new simulation.

  • How to ? I export the .obj with base resolution, import it back as a morph with morph loader pro, launch a new simulation from 100 (as expected, it autofits back the garment) but applying the morph on frame 100 doesn't fit the character at all. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,308

    linoge8888 said:

    How to ? I export the .obj with base resolution, import it back as a morph with morph loader pro, launch a new simulation from 100 (as expected, it autofits back the garment) but applying the morph on frame 100 doesn't fit the character at all. 

    you need to unfit it and export it at frame 100, the drape will likely look weird as not A posed but once fitted at that pose should look OK

    I do this for seated morphs all the time and in addition use the attenuate feature to restrict it to skirts etc 

  • linoge8888linoge8888 Posts: 80
    edited November 17

    It works! To help anyone else, here is the full process :

    - do the first simulation and stay at the last frame

    - unfit the garment 

    - select base resolution

    - export as .obj 

    - refit to the character and make sure garment is still selected.

    - launch morph loader pro

    - choose primary root under "filter object" and leave the other settings. Accept.

    - Set the morph you created to 100% in the parameters tab.

    - Simulate the second animation from the former last frame.

     

    Post edited by linoge8888 on
  • linoge8888linoge8888 Posts: 80
    edited December 22

    I'm absolutely embarassed, I can't achieve my own recipe anymore in another project. The morph result goes wrong. Help!

     

    Post edited by linoge8888 on
  • crosswindcrosswind Posts: 7,287
    edited December 22

    Workflow was not correctly processed ~ should be as below:

    1) You don't need to unfit / refit at all. After simulation is finished at keyframe 100, export the garment to OBJ file with Base Resolution as you did before.
    2) With the garment selected, clear its simulation result in Simulation Settings pane ! (screenshot 1)
    3) Import OBJ on the garment with  Morph Loader Pro with the settings in (screenshot 2). Dial the morph at keyframe 100. Simuate it with next animated range ~~

    SNAG-2024-12-23-042.png
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    SNAG-2024-12-23-040.png
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    Post edited by crosswind on
  • linoge8888linoge8888 Posts: 80
    edited December 22

    crosswind said:

    3) Import OBJ on the garment with  Morph Loader Pro with the settings in (screenshot 2). Dial the morph at keyframe 100. Simuate it with next animated range ~~

     

    It seems I can't modify the existing settings in morph loader pro. This is what I get by default :  

    Post edited by linoge8888 on
  • crosswindcrosswind Posts: 7,287

    Right-click on the option setting, select the Value from the pop-up menu...

    SNAG-2024-12-23-043.png
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  • It is working! I don't know how I made it the first time with the wrong process.

  • crosswindcrosswind Posts: 7,287

    linoge8888 said:

    It is working! I don't know how I made it the first time with the wrong process.

    Great !

    I think, in the first time, your character probably stayed at the world center...

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