Is there a way to fit clothes over genitalia without advanced editing or post work?
milliethegreat
Posts: 299
Is there a way for people like me who don't know how to and can't figure out how to do modeling or post work to put clothes over genitalia third party or Daz default? Please don't lecture or berate me for my ignorance on post work and modeling as it's not productive and causes fights on the thread. Thank you. Be kind please. I have feelings too.
Comments
I have a faint memory that I have seen some bulge morphs, but I can't find them.
Inside Daz Studio I would suggest using mesh grabber or dFormer.
Mesh grabber huh? Where do i get that and how does it help my issue?
I am assuming that you mean male genitalia... The first question is for what figure. If it is for genesis 8 or 7, I first would use some of the gen fit morphs that Dzheng includes with some clothing sets or if it is Genesis 9, I would "position" the anatomy in a plausible fashion. I would next use a few of the available morphs (Tempestra, Color Galleria, and Sickleyield for example) and postion anatomy closer together due to compression. Finally, the clothing should have its smoothing adjusted so that it collides with the human, has smoothing at least at 8 to 15. For more complex issues, you can dial in a bulge from the basic morphs at a low value in the Parameters and the adjust the corresponding settings in the garment i.e. set the bulge at 1% for the figure and 100% for the garment. If you are just looking for a realistic bulge, I would recomend Sickleyield's free set of morphs for Genesis 8 or 9 which come with a variety of bulges which can simply be dialed in.
Just a question: if they're wearing clothes, what's the point of using the genitalia? You'll probably get better results using a bulge morph on a male figure for example. Unless the clothes are transparent I suppose...
There's a link in the post. Mesh grabber is a tool which enables you to deform a mesh, so you could use it to "pull" the clothes over the genitalia.
Do you need to make the clothing fit over the bump or do you just need the bump to make it look like there's something there? This is the reason for making bulge morphs (some clothing comes with them). I think a dformer would work; you can look at this tutorial.
There's a method where you export a figure and its attachments as a single object, import it, and then change the clothing's "Collision Item" to the imported object.
This script provides a convenient way to generate objects for this collision target.
Im trying to make it "look like there's something there" not necessarily fit the clothing over it. Also I'm using g9 not 8 or 7.
D-formers work on any figure, conformer, or prop...