Transfering utility but not JCMs

I wanted to rig some models I made in Daz, and most of them are armors. I need them to keep the original shape most of the time(apparently not the rigid follow node type), but transfering utilities will make many JCMs, which causes unwanted morphs. I can delete them, but hidden JCMs never show at one time, they will only show after I transform the corresponding bones so I can't delete them all at once. I want to know if there is a way can transfer utility except JCMs or delete them all at once.

Comments

  • lilweeplilweep Posts: 2,531

    i think you might like to look at 'rigidity group' - this is a distinct concept from 'rigid follow node'

    It should stop propagation of generated morphs from figure going to your armor, i think

  • crosswindcrosswind Posts: 7,316

    You should rig the amors to the base figure with default A-Pose... then Transfer Utility won't create pJCMs on the armors when rigging the armors to the figure.

    Then you need to fix necessary FBM and pJCMs with different poses.

  • crosswind said:

    You should rig the amors to the base figure with default A-Pose... then Transfer Utility won't create pJCMs on the armors when rigging the armors to the figure.

    Then you need to fix necessary FBM and pJCMs with different poses.

    So the JCMs still exist in different poses and I can't  stop them from appearing or delete at once?

  • lilweep said:

    i think you might like to look at 'rigidity group' - this is a distinct concept from 'rigid follow node'

    It should stop propagation of generated morphs from figure going to your armor, i think

     Thanks for your advice, I will try it.

  • crosswindcrosswind Posts: 7,316

    godless1893 said:

    crosswind said:

    You should rig the amors to the base figure with default A-Pose... then Transfer Utility won't create pJCMs on the armors when rigging the armors to the figure.

    Then you need to fix necessary FBM and pJCMs with different poses.

    So the JCMs still exist in different poses and I can't  stop them from appearing or delete at once?

    If you make armors on Genesis 8/9, you can simply turn off or zero Base Joint Correctives on G8 / G9.

  • crosswind said:

    godless1893 said:

    crosswind said:

    You should rig the amors to the base figure with default A-Pose... then Transfer Utility won't create pJCMs on the armors when rigging the armors to the figure.

    Then you need to fix necessary FBM and pJCMs with different poses.

    So the JCMs still exist in different poses and I can't  stop them from appearing or delete at once?

    If you make armors on Genesis 8/9, you can simply turn off or zero Base Joint Correctives on G8 / G9.

     May I ask how to turn off them all at once?

  • crosswindcrosswind Posts: 7,316

    godless1893 said:

    crosswind said:

    godless1893 said:

    crosswind said:

    You should rig the amors to the base figure with default A-Pose... then Transfer Utility won't create pJCMs on the armors when rigging the armors to the figure.

    Then you need to fix necessary FBM and pJCMs with different poses.

    So the JCMs still exist in different poses and I can't  stop them from appearing or delete at once?

    If you make armors on Genesis 8/9, you can simply turn off or zero Base Joint Correctives on G8 / G9.

     May I ask how to turn off them all at once?

    That's a control property... if you turn it off, no pJCM / cbs will be triggered on the figure and generated on the wearables. Select G8 / G9, filter by Base Joint in Parameters Pane. 

  • crosswind said:

    godless1893 said:

    crosswind said:

    godless1893 said:

    crosswind said:

    You should rig the amors to the base figure with default A-Pose... then Transfer Utility won't create pJCMs on the armors when rigging the armors to the figure.

    Then you need to fix necessary FBM and pJCMs with different poses.

    So the JCMs still exist in different poses and I can't  stop them from appearing or delete at once?

    If you make armors on Genesis 8/9, you can simply turn off or zero Base Joint Correctives on G8 / G9.

     May I ask how to turn off them all at once?

    That's a control property... if you turn it off, no pJCM / cbs will be triggered on the figure and generated on the wearables. Select G8 / G9, filter by Base Joint in Parameters Pane. 

    Thanks I see it, but this will turn off JCMs on all wearables and the figure itself...If I want to turn off them on one single armor and keep others on, there is no one-cilck option,right?

  • crosswindcrosswind Posts: 7,316

    godless1893 said:

    crosswind said:

    godless1893 said:

    crosswind said:

    godless1893 said:

    crosswind said:

    You should rig the amors to the base figure with default A-Pose... then Transfer Utility won't create pJCMs on the armors when rigging the armors to the figure.

    Then you need to fix necessary FBM and pJCMs with different poses.

    So the JCMs still exist in different poses and I can't  stop them from appearing or delete at once?

    If you make armors on Genesis 8/9, you can simply turn off or zero Base Joint Correctives on G8 / G9.

     May I ask how to turn off them all at once?

    That's a control property... if you turn it off, no pJCM / cbs will be triggered on the figure and generated on the wearables. Select G8 / G9, filter by Base Joint in Parameters Pane. 

    Thanks I see it, but this will turn off JCMs on all wearables and the figure itself...If I want to turn off them on one single armor and keep others on, there is no one-cilck option,right?

    Right.... there's no other options except for using rigidity, by clearing generated morphs on a target wearable. You either fix pJCMs or set a rigidity... each option has its pros & cons.

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