Is there a 'Reflection' Ground Plain?

Would like to know if there is a 'Reflection Ground Plain' that when placed at the ground zero you get a mirror reflection of your scene / character placed on it.

Idealy having a variety of textures as well eg small / large tiles, wooden flooring, fine gravel maybe.

Comments

  • ElorElor Posts: 1,664

    Applying a mirror preset / a very reflective material preset on a primitive plane should do the work just fine.

  • felisfelis Posts: 4,472

    Not sure what you are after.

    You can create a plane and make it reflect like a mirror.

    But how will you combine it with textures? You could make a tile layer where it only reflects on the tiles and not the gap between the tiles.

    Do you have a picture showing what you are after?

  • 3Diva3Diva Posts: 11,629

    Something like this might help if you have trouble setting up plane primitives to create reflections:https://www.daz3d.com/catcher-plus--shadows-and-reflections-for-iray

    It can be tricky to get surface settings to do nice reflections if you're not very familiar with the Iray surface settings, so a product like that might be helpful. :)

    There are also a couple more products to choose from depending on your preferences and what exactly you're after:

    https://www.daz3d.com/reflection-designer

    https://www.daz3d.com/sv-s-reflections-floor-iray-shaders

    https://www.daz3d.com/iray-hdri-toolkit

     

  • nemesis10nemesis10 Posts: 3,455
    edited December 5

    I did a very quick render with a plane using one of the homestyle shaders (https://www.daz3d.com/homestyle-2-iray-shaders)  Though the render is very incomlete so i can go to bed, note that refelection shines a lot of light into the face of the character...

    mirror.png
    1311 x 1040 - 1M
    Post edited by nemesis10 on
  • crosswindcrosswind Posts: 7,297

    Create a primitive Plane, setting its Metalicity to 1.0 in Surface pane will make it a specular surface (mirror). Then add any texture shader as you wish but don't set any rougness / bump / normal on it.

    SNAG-2024-12-5-016.png
    2560 x 1392 - 3M
  • sign.shopsign.shop Posts: 21

    crosswind said:

    Create a primitive Plane, setting its Metalicity to 1.0 in Surface pane will make it a specular surface (mirror). Then add any texture shader as you wish but don't set any rougness / bump / normal on it.

    Thank you 'crosswind' will try this out for suresmiley

  • sign.shopsign.shop Posts: 21

    3Diva said:

    Something like this might help if you have trouble setting up plane primitives to create reflections:https://www.daz3d.com/catcher-plus--shadows-and-reflections-for-iray

    It can be tricky to get surface settings to do nice reflections if you're not very familiar with the Iray surface settings, so a product like that might be helpful. :)

    There are also a couple more products to choose from depending on your preferences and what exactly you're after:

    https://www.daz3d.com/reflection-designer

    https://www.daz3d.com/sv-s-reflections-floor-iray-shaders

    https://www.daz3d.com/iray-hdri-toolkit

     

    Oh, this is fantastic, thank you '3Diva'...great links and will look through these....still a beginner with a lot to learnblush

     

  • sign.shopsign.shop Posts: 21

    nemesis10 said:

    I did a very quick render with a plane using one of the homestyle shaders (https://www.daz3d.com/homestyle-2-iray-shaders)  Though the render is very incomlete so i can go to bed, note that refelection shines a lot of light into the face of the character...

    This is great, thank you for taking the time to respond

  • sign.shopsign.shop Posts: 21
    edited December 5

    Elor said:

    Applying a mirror preset / a very reflective material preset on a primitive plane should do the work just fine.

     

    Was not quite sure how to do this...still a complete noob...but thank you for replying 'Elor'

    Post edited by sign.shop on
  • sign.shopsign.shop Posts: 21
    edited December 5

    felis said:

    Not sure what you are after.

    You can create a plane and make it reflect like a mirror.

    But how will you combine it with textures? You could make a tile layer where it only reflects on the tiles and not the gap between the tiles.

    Do you have a picture showing what you are after?

    Thanks for your response 'felis'...there is plenty of information contained within this thread that is very suitable

    Post edited by sign.shop on
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