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that is highly probable. I know I've never felt my system is running at its potential, not even close. I have a Lenovo Legion with a 4080GPU 32gig of ram and a 13th Gen Intel(R) Core(TM) i7-13700KF 3.40 GHz . This thing hould be pretty quick, imo, but I honestly didn't see a vast improvement from my old system with a 2070 Suoer and AMD 3800X CPU.
One of the most important factors will be your hard drive. I'm running a 1tb SSD and things are pretty snappy. But in all the posted specs, no one is highlighting the most important, the harddrive.
For disk based HD, what is the speed (rpm)? The slower the drive, the longer to read/write. How about the size? The bigger the drive, the more spaced out your assets may be. Which takes longer to read. And if you have a slow rpm... Is it defragged? Is it internal or external? If external, USB 2 or 3? Thunderbolt? Your PC reads from the drive, but than uses a portion of the drive for memory purposes. That means it'll be reading OR writing. Your harddrive can be a significant bottleneck as I found it when using an external drive as my main drive. My problems went away when I switched to SSD.
Maybe not yet, but with the advances in AI, it won't be long before they learn to become impatient and have tantrums.
I am going to point out that the person who started this thread as not come back to comment. This to me seems like they just wanted to stir the pot. I see this a lot in the forums here.
However, If they come back and really want help for a legit issue, then they need to start posting technical data related to thier computer and allow for tech support to commence.
True. If they really believe it is trash, they probably did the right thing (for them) and just moved on. That's fine. Those of us who use it successfully for hours every day can just continue to do so. Like you say, if they really want help, there are plenty of us here willing to help, if they provide enough info to diagnose the problem.
They did post at least one more time. The post got deleted. So it's a bit unfair to say they didn't intend to discuss the issue.
Perhaps an amateur kvetcher?
552.22 - anything newer I've tried causes a BSOD when restarting after updating. Win 10, GTX 1070 card.
some things are so painful and if it's ever improved it will be premier only like all the other improvements I take for granted in Carrara and have for the 14 years I used that
IE Render Queue,
Mesh Grabber (full Vertex room mesh editing including on clothing fitted to figures in Assemble room and morph creation)
ones I want
baked to timeline Dforce deformation as morph sequence (Like Optitex dynamic cloth freeze)
tracking
animation paths ( alvin-bemar has made a plugin that partially addresses that I may eventually buy when I get too frustrated),
Physics ( again partially addressed by alvin-bemar)
OMG at this point I better hurry up and buy those and his other plugins, have wishlisted, before DAZ does and adds to Premier only!!!!
I never saw the second reply, even when I first saw the thread a few days back.
I'm wondering if it's really meaningful to complain in that way, by using that word in the subject... so does it help ? what's the intention ? I also complain but in proper manner, with evidence as well. Then people will help and issue may be fixed.
It's obviously meant as a grumble, and a moderately forceful one at that, but with no obvious expectation anything will be done about the cause of the grumble. Which a lot of us feel. However there is also a huge amount right with the program, it's just that niggles get amplified if you feel they are easily solved or are the result of the program departing from well established conventions.
One of these is: You open a file, work on it, then do a 'Save As'. The 'conventional' directory to open in this case is the one where the file was opened from, but DS opens the last save directory, which may be totally different. This is entirely outside conventions used in Windows programs and frequently wastes time because you have to navigate to the last open directory. Now, it's not hugely important, but it causes grumbles and I have no expectation it will ever be corrected - so it'll be an irritant for as long as I work with DS. This is not the only situation where it happens, and it's dead easy to correct - I do the 'conventional' with all my home written programs because it triggers ingrained user habits and that saves user time & user thinking.
Regards,
Richard
we all get angry, just that most of us are aware swearing on a forum isn't going to be very helpful
god only knows, I have been furious with DAZ studio lately myself but found workarounds
not great ones like having to use the old security risk Nvidia driver to render animations
and waited 2 hours today to clear undo stack because I deleted a large group of objects, the regret of not saving so I could reboot weighing heavily on my soul and making me question my life choices
Agreed... and there can be always doable workaround for some "issues" that're not fixed.
As for the long standing "Save As" issue, yes, I also expect it to be solved which should be very easy to fix. As a workaround, after opening the scene file, I always click that button with Plus Sign in the folder view in Content Lib to Save as rather than pressing Ctrl Shift +S, then it just brings me the current folder. After file is saved, the folder is memorized in registry.
So, it seems many of us can agree DS is not "total trash," though there are some issues. Also, any forum is a trap. Doesn't matter who you are, you'll have the occasional bad day on the forum.
I have issues with both DS and Poser so there's always going to be something that gets to you from time to time. Just moving a slider though that's not good but I'd had that happen too in DS, it was a while back but I think I had been working too long on a figure enhancement for Dawn 2 and forgot to save and I guess I must have run out of memory and BAM, all gone. Had to start that part of the project over. Was I happy about that? No! Did I threaten to trash my DS installation? NO! LOL If you have a large scene, save often. If you've been working on a project that's going to eat up your memory, save often! Simple as that!
I think the OP was having a rant, and I don't think a resolution was their goal. Not only was the initial post edited, but the second one had to be deleted entirely. Maybe they'll step away from DAZ and regroup.
Yes, understood but I just wanted to add my 2 cents to the convo! LOL
So say we all!
The translation gizmo crashes on me often, just merely dragging a prop, but it's not like I can do anything about it, except save often and do a restart.
That does seem weird - do you have a GPU on the CPU, as well as a standalonme nVidia (or AMD) GPU? If so, make sure DS is using the dedicated GPU for its display - on-CPU GPUs, at least from maskers other than AMD, can be problematic.
Nope, it's a NVidia GPU. I have always thought it was a timing/delayed response issue with QT framework, as I also get the disappearing cursor bug from time to time, which is another delayed response issue, but at least that one doesn't crash the program.