I Wanna Build A Snowman

VIArtsVIArts Posts: 1,509

i need to somehow get rid of g8m's face and replace it with a snowman head--carrot nose and all.

 

i already have Slim Man for G3M. it would work, except i'lll be using Severed Man which i only have for G1 and G8M.

 

i also need to put a hole in his faceless face for when his carrot nose comes out.

 

wll be animaed.

 

any suggstions?

Comments

  • felisfelis Posts: 4,464

    If I understand right. A G8M where the head is replaced with a snowman head?

    If I assume that the snowman head shall not be animated, it could just be a prop parenten to G8M neck bone. And if the nose shall be able to be detached, it can be another prop parented to the snowman head. 

  • VIArtsVIArts Posts: 1,509

    It will be animated. And the nose will detach    Actually, all the coal that makes up his face will fall out. So I need to somehow make holes where his nose, eyes, and mouth were. 

     

    My snowman doesn't have an actual mouth, so JoeQuick n's creepy snowman and RawArt's Snow Jack won't work. I'd have to put the pieces in myself which is why I need no face. 

  • felisfelis Posts: 4,464

    You didn't really say, if the head can be a prop, or it will be animated on its own, besides loosing his nose, eyes and mouth, and leaving holes where they were?

  • VIArtsVIArts Posts: 1,509

    If you mean like turning his head and nodding while it’s attached to his neck, then I guess it could be a prop. As long as there isn’t a perceivable seam between the head and neck. 

  • felisfelis Posts: 4,464
    edited December 19

    It was something like this I thought of. Here using a sphere so no holes.

    Snowman.png
    1950 x 1500 - 3M
    Post edited by felis on
  • A geograft head piece would not have physical seams.

  • Silent WinterSilent Winter Posts: 3,732

    I assume you don't want 'holes' in the mesh so much as indentations where the carrot and coal are stuck in. In which case, a high-poly sphere would work along with mesh-grabber / dform or, even better, a smoothing modifier to make the mesh match the pieces (and then export and import as a new object so the holes stay for when the pieces are removed).

    As Catherine said above, a geograft headpiece would work best for no seams (though you'd still need the blend the textures across, perhaps by painting a little faint snow over the torso texture (saving as new file to avoid overwriting the original)).

    Just my 2c on how I'd approach it.

  • VIArtsVIArts Posts: 1,509

    Silent Winter said:

    I assume you don't want 'holes' in the mesh so much as indentations where the carrot and coal are stuck in. In which case, a high-poly sphere would work along with mesh-grabber / dform or, even better, a smoothing modifier to make the mesh match the pieces (and then export and import as a new object so the holes stay for when the pieces are removed).

    As Catherine said above, a geograft headpiece would work best for no seams (though you'd still need the blend the textures across, perhaps by painting a little faint snow over the torso texture (saving as new file to avoid overwriting the original)).

    Just my 2c on how I'd approach it.

     yes, identrations is the word i wanted. Where is my inner thesaureus when i need it?

     

    I've forgotten how to make geografts and i didn'tn know smoothing modifiers could do that

  • Silent WinterSilent Winter Posts: 3,732

    VIArts said:

    Silent Winter said:

    I assume you don't want 'holes' in the mesh so much as indentations where the carrot and coal are stuck in. In which case, a high-poly sphere would work along with mesh-grabber / dform or, even better, a smoothing modifier to make the mesh match the pieces (and then export and import as a new object so the holes stay for when the pieces are removed).

    As Catherine said above, a geograft headpiece would work best for no seams (though you'd still need the blend the textures across, perhaps by painting a little faint snow over the torso texture (saving as new file to avoid overwriting the original)).

    Just my 2c on how I'd approach it.

     yes, identrations is the word i wanted. Where is my inner thesaureus when i need it?

     

    I've forgotten how to make geografts and i didn'tn know smoothing modifiers could do that

    Yeah, smoothing modifiers are good (to a point) for getting things like a sofa cushion to match a sitting character, or in this case, a piece of coal pushed into a sphere. I don't know how deep the carrot could be pushed in before the modifier started glitching through it, but it's worth a shot.

    Geografts can be tricky but there's a tutorial here:  or this forum post: https://www.daz3d.com/forums/discussion/24555/tutorial-starting-out-with-geo-grafting-repost/p1  

  • VIArtsVIArts Posts: 1,509

    i just tried the smoothing modifier on a plane with lots of divisions and stuck am cone through it. didn't work well. lol

  • Silent WinterSilent Winter Posts: 3,732

    ^Maybe time to try a modeller then. A high-poly sphere, along with the imported carrot and coal for reference, could be shaped in Blender/Hexagon/whatever modeller you like to then be imported back into DS.

    Unless you go with the geograft idea, then you'd need to start from the exported G9.

  • VIArtsVIArts Posts: 1,509

    well, i found a couple things and threw this together. lol

     

    i wish i had the zbrush skills to smooth out the bone/muscle details adn make him a little more bulky

    3.jpg
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