Custom Characters
mosellistudios
Posts: 45
in The Commons
Does anyone know of an artist that creates custom Genesis 9 characters? I would love to have a goos one that resembles Eartha Kitt for a graphic novel I'm trying to put together.
Eartha_Kitt_visit_to_Israel_(997009326916805171)_(cropped).jpg
667 x 773 - 260K
Comments
I don't know how good it is, but I can only find one for G8F:
https://www.renderhub.com/razzledazzle3d/eartha-character-morph-for-g8f
However she could be converted to G9
That product is under Editorial Use Only Restriction license. So it shouldn't be used for comic creation.
And please don't use the likeness of real life people without their permission (or if they are no longer with us, the permission of whomever handles their estate). There are so many great characters to choose from, or dial spin a unique character. There's no reason to use the likeness of a real person in creating comics.
*(Edit: Unless it's meant to be historically accurate, in which case it's still advisable to get the proper permission to use their likeness).* :)
Just be careful using her likeness for commercial work. Sometime after her death in 2008, LicenseBox, who's livihood is merchandising classic Hollywood brands, bought the worldwide rights to use her name and likeness from the estate (via Kitt Shapiro, her daughter), just an fyi.
Doesn't really resemble Harrison Ford to me.
Technically a court maybe with a jury.... It is pretty much routine to have defend IP and you can hire lawyers with specific expertise in defending IP. In graphics, it is relatively easy; you can grab a bunch of disnterested people and ask who is this, you can see if there are contextural information i.e... characters calling your character "Harrison" or "Indiana" that would be infringing, or, in this case, the source of your figure says it may not be used for editorial purposes, and you agreed to that when you bought it.
I cannot see any Harrison ford in it either, sorry.
You can get a long way towards a character looking like a particular person through skin textures, hairstyles, expressions and how you dress them. Often, the underlying mesh can be wildly different from the actual person's physical characteristics, but the sum of everything fools the eyes. By the same token, you can use a mesh very close to an actual person and make them look like someone else entirely. Likeness isn't necessarily a cut and dry thing.
I think Nathan's promos have a strong resemblance to Indiana Jones. but I don't think Nathan himself is Harrison Ford.
I am suspecting that you want a hardline answer about something that is closer to a spectrum of shades of grey. Nathan was probably meant to be a generic Caucasian man in his early twenties with big "lead character" energy like someone who could be the lead in any film from the thirties to the present. Note that only one outfit and set of poses are Indiana Jones themed. The other outfits don’t have that vibe at all. He doesn't particularly look like even the young Harrison Ford. If it been a space suit, people would say that he is Neil Armstrong or Kerr Dullea. Now, every creation involves reference to the past and other intellectual property. Raiders of the Lost Ark is a great of example of postmodernism which references and comments on the past. For example, if you have ever seen the Heston film, Secret of the Incas, with its swashbuckling hero raiding a temple, swapping a gold idol for a bag of sand, you see the postmodern elements. The expectation is that your work is transformative; West Side Story is both Romeo and Juliet and not. The trick is to read the room and be transformative.
A second point is that when you buy an asset with restrictions, you are legally bound by the contract you agreed to. If the product says no editorial use, then no editorial use.
If you use a very realistic character that resembles a real person and insinuate that it's the real person, you can get in trouble. But if you are doing a comic, that is by nature not realistic and if you don't name that character Eartha or have her doing anything remotely like the real Eartha and preferably nothing "naughty," it's highly unlikely anyone would notice or even realize it's based on her.
Sorry. I just want something cleared up. If someone can get into trouble for using a real person's likeness, then why does Daz sell Wagner 9? What makes the sale of Wagner different to the Eartha Kitt's character?
Ah, you have just defined why the editorial license exists: to remind you that you purchased this product and it can not be used for commercial purposes. The law is full of this sort of stuff. You can do things in the privacy of your own home that you can't do in public. The act is the same but the audience is different.
Wagner 9 doesn't have an editorial license.
"If it's illegal to drive over the speed limit, why are cars sold?"
Now, I'm going to preface this with a "I am not a lawyer, and exact rules will vary between jurisdictions anyway" disclaimer, but as I understand it, an individual's likeness in of itself is ultimately not something that is all that feasible to protect under law, because faces aren't actually that unique - basically everyone will have close lookalikes or doppelgangers, even if they may never actually meet them in person. So generally legal issues around likenesses revolve around misuse of the likeness in a way that can damage the individual's reputation - things like defamation or falsely implying endorsement.
A character like Wagner 9 may resemble a well known individual (although I would certainly say the likeness is not exact), but he is not sold in any fashion that is either defamatory to or implies endorsement by that individual... and indeed does not mention that individual by name at any point. So it shouldn't to run into any of the actual pitfalls of such things.
This is not to say that end users cannot then find ways to use a likeness that could cause problems - and indeed, a lot of the uses people want celebrity likenesses for fall into those categories, so telling people to be careful about how they use them is often pertinent advice.
That is a perfect explanation. My late father was a chief of detectives and my brother was a lawyer and they both were amused that there are people out there who think of the law as a simple rule book and hence requires no thinking on the public's part. Wagner 9 has no editorial license, true, and you can use him in commercial images but you can't use him as "Loki" if that makes sense.
I think they were going for Nathan Drake from the Uncharted games. Inspired a bit by Indiana Jones, and in turn inspiring the reboot Tomb Raider, and Lara Croft originally also inspired by Indiana Jones (so definitely a connection but not a lookalike for me).
AI is far more realistic than Daz renders and they now make you disclose on instagram if you are using a realistic AI photo. So far I haven't really seen any renders of celebrities that are so realistic someone could confuse them with the real person. There are a few that came close but TBH just pasting their face on a Daz body in photoshop would look more realistic. You are more likely to get in trouble with trademarked logos and perfect imitations of toon characters. But there is a loophole for "satirical use" you can sometimes get away with. But I REALLY would stay away from using celebrity likenesses for sexual or violent images.
Yes, yes and yes again.
In fact, you can do what ever you want inside your own 4 walls, but do NOT upload it and keep it for your self ONLY.