hair Genesis 9 to Cinema 4d problem

hello, when i export genesis models to maxon the hair comes in splines. when i try to transfer the hair to poligins with sweep the program takes hours to process it (core i9 rtx 3090 64gb ram). 

its there an option to make Daz studio export the hair on polygons and not in splines please? thanks

Comments

  • That will depend on what type of hair you are using - presumably this is dForce/strand-based.

  • crosswindcrosswind Posts: 7,287

    Polygonal hairs can be directly exported but strand-based hair (SBH) can be only exported as polylines as default. If you want to have "polygons" from them, the simple way is:

    Select the SBH node in Scene pane, in Parameters pane, turn on Preview PR Hair, set the value in Viewport Line Tessellation Sides as 2.

    However, be noted, in this way, if you use Daz to C4D bridge, it will also take a long time to import the hairs because the generated hair polygons are usually heavy.

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