About pixel shading on model (have image)

Hello!
DAZ3D have an amazing models and the shading work AMAZING on them , But I decided to make some furry model and for some reason the model have shades like pixels as you see.
Have anyway to fix that or this is the model texture I just can change? Thank you ^^
If I can't it also looks amazing hehe looks like shading game but I prefer the real daz3d shading. ^^

B1.PNG
569 x 391 - 437K
B2.PNG
180 x 224 - 81K

Comments

  • crosswindcrosswind Posts: 7,287
    edited December 24

    No need to touch the texture maps for the time being...

    1) Make sure your figure's Resolution Level is set as High Resolution, then set Render SubD Level to 3 (at least 2).

    2) Crank up threshold Values in Render Settings > Texture Compression. If you use DS 4.23+, set Off in Texture Compression.

    See if it is improved.

    Post edited by crosswind on
  • foxyfoxfurriesfoxyfoxfurries Posts: 330
    edited December 24

    crosswind said:

    No need to touch the texture maps for the time being...

    1) Make sure your figure's Resolution Level is set as High Resolution, then set Render SubD Level to 3 (at least 2).

    2) Crank up threshold Values in Render Settings > Texture Compression. If you use DS 4.23+, set Off in Texture Compression.

    See if it is improved.

    Hey! Thank you very much! I did the first one and add her 3 but still the shading the same , about the daz 4.23 I download it now and check it hehe
    I try them both and it's the same restults , maybe it something with the model then?

    Ohhhhhhh never mind it woooooooooooooorks! I did it on High Resolution and it works! I missed it! THANK YOU SO MUCH!

    Post edited by foxyfoxfurries on
  • crosswindcrosswind Posts: 7,287

    foxyfoxfurries said:

    crosswind said:

    No need to touch the texture maps for the time being...

    1) Make sure your figure's Resolution Level is set as High Resolution, then set Render SubD Level to 3 (at least 2).

    2) Crank up threshold Values in Render Settings > Texture Compression. If you use DS 4.23+, set Off in Texture Compression.

    See if it is improved.

    Hey! Thank you very much! I did the first one and add her 3 but still the shading the same , about the daz 4.23 I download it now and check it hehe
    I try them both and it's the same restults , maybe it something with the model then?

    Ohhhhhhh never mind it woooooooooooooorks! I did it on High Resolution and it works! I missed it! THANK YOU SO MUCH!

    Yea, that's it ! If you notice those low-poly things shown in below screenshot, that means a Base Resolution ~~ smiley 

    SNAG-2024-12-24-001.png
    559 x 614 - 253K
  • crosswind said:

    foxyfoxfurries said:

    crosswind said:

    No need to touch the texture maps for the time being...

    1) Make sure your figure's Resolution Level is set as High Resolution, then set Render SubD Level to 3 (at least 2).

    2) Crank up threshold Values in Render Settings > Texture Compression. If you use DS 4.23+, set Off in Texture Compression.

    See if it is improved.

    Hey! Thank you very much! I did the first one and add her 3 but still the shading the same , about the daz 4.23 I download it now and check it hehe
    I try them both and it's the same restults , maybe it something with the model then?

    Ohhhhhhh never mind it woooooooooooooorks! I did it on High Resolution and it works! I missed it! THANK YOU SO MUCH!

    Yea, that's it ! If you notice those low-poly things shown in below screenshot, that means a Base Resolution ~~ smiley 

    Your awesome! now it so sharp! Thank you now my model is perfect because of you! THANK YOU!!!! :)))

    Fix 1.PNG
    341 x 878 - 561K
    FIX 2.PNG
    620 x 599 - 795K
    FIX 3.PNG
    405 x 560 - 408K
  • crosswindcrosswind Posts: 7,287

    No problem ! yes

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