How to import and save a Blender Prop for use in Daz Studio

Hello, I have a new project to do, this time around I have 2 weeks or less before to complete it.

This is for a Birthday, I hope the recipient will be more than delighted with the finished render.

I have a Soft Drink Can this one is available free somewhere else.

The File Formats are the following:

.blend

.fbx

.max

.mb

.obj

Which of these types I can use into Daz Studio?

I need the know how without doing a blind move or a disastrous result.

Your input is really appreciated, thanks!.

Comments

  • lilweeplilweep Posts: 2,544
    edited December 2024

    Im not sure why you are calling this a Blender Prop when only one of those files (.blend) would be a blender prop.  .max is 3DS Max format.  .MB is Maya. The others obj and .fbx are pretty generic file formats.

    Just drag the .obj into Daz Studio viewport.  You can also import fbx to Daz Studio but i wouldnt recommend it.

    When bringing in the obj, it will pop up with a dialogue box.  Some people will tell you to keep the 'read material library' option ticked, but i would uncheck that box and then click ok, and do the texture set up manually.  Add the texture maps via Surfaces tab.  Go here if you dont know how to set up maps: https://www.daz3d.com/forums/discussion/comment/8855081/#Comment_8855081

    Scale it to correct size under Paramaters tab.

     

     

     

    Post edited by lilweep on
  • lilweep Said: "Im not sure why you are calling this a Blender Prop when only one of those files (.blend) would be a blender prop.  .max is 3DS Max format.  .MB is Maya. The others obj and .fbx are pretty generic file formats."

    A bit confused about it, I didn't bother calling their native origins  devil

    Now the .obj file format is a bit tricky to do the conversion and scaling, wish there is an easy way to handle it.

  • lilweeplilweep Posts: 2,544

    it's not rocket science to scale something. Change the scale in Paramaters tab until it looks correct.  How is that tricky?

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