Does clothing need to be rigged...
N-RArts
Posts: 1,518
Does clothing need to be rigged, as well as weight-mapped?
I know n00b question. I've just weight-mapped a cowl for G8M. The weights are working perfectly. But I'm afraid that other clothing that I want to work on may need more.
So I just wanted to ask this question before I make a deep-dive into (some sort of) content creation.
Post edited by N-RArts on
Comments
um... isnt weight mapping geometry to a bone what rigging is?
most clothing can just be rigged using Transfer Utility to transfer weights from one of the rigged templates to your target geometry.
i'd say it should be personally ..i am tired of having pokes and prods wow it hurts my head really weight it all to the skin if i could controll the universe etc rig and fabricate
All the clothing I've seen from the DAZ Stores has had the standard DAZ Genesis (version number) rig transferred to it, including hats, hairs, props, sometimes the PA truncates parts of the rig not used, but not usually. It can make for a very long node tree to traverse.
If possible - some items won't work with rigging, e.g a poncho, and where dForce is the only option then unrigged is acceptable as I understand it.
Thank you for the replies.
@3Diva - Perfect. Subscribed. Thank you for the link. :)
@richardandtracy - I've got to find my login credentials for Renderosity, but I'll check it out later (sleep first).
@RichardHaseltine - I made a dForce skirt in Daz Studio that didn't need rigging (around the time dForce was released). I lost it when my HDD got wiped by the computer shop (accidentally). I haven't been able to find the tutorial to create another since. :(
I don't think it would need a tutorial - just parent it, or do a basic rig with Transfer Utility to have it follow the hip and ignore how it poses, and then do a simulation starting from the base pose (or a convenient starting pose) to use it.