Does clothing need to be rigged...

N-RArtsN-RArts Posts: 1,518
edited December 2024 in The Commons

Does clothing need to be rigged, as well as weight-mapped?

I know n00b question. I've just weight-mapped a cowl for G8M. The weights are working perfectly. But I'm afraid that other clothing that I want to work on may need more.

So I just wanted to ask this question before I make a deep-dive into (some sort of) content creation.

Post edited by N-RArts on

Comments

  • lilweeplilweep Posts: 2,550

    um... isnt weight mapping geometry to a bone what rigging is?

    most clothing can just be rigged using Transfer Utility to transfer weights from one of the rigged templates to your target geometry.

     

  • Hellkitty742Hellkitty742 Posts: 68
    edited December 2024

    i'd say it should be personally ..i am tired of having pokes and prods wow it hurts my head really weight it all to the skin if i could controll the universe etc rig and fabricate

    Post edited by Hellkitty742 on
  • nonesuch00nonesuch00 Posts: 18,274

    All the clothing I've seen from the DAZ Stores has had the standard DAZ Genesis (version number) rig transferred to it, including hats, hairs, props, sometimes the PA truncates parts of the rig not used, but not usually. It can make for a very long node tree to traverse.

  • 3Diva3Diva Posts: 11,702
    edited December 2024
    Clothing sold in the store needs to be rigged and weight mapped, if I remember correctly. There are a lot of great tutorials for clothing creation on Mada's YouTube channel: https://m.youtube.com/@MadadeLeeuw
    Post edited by 3Diva on
  • richardandtracyrichardandtracy Posts: 5,854
    edited December 2024
    If you use dForce, something like a cape could work without rigging. You would design it to fit over the default pose, then use a dForce animation to get the character into the correct pose. This is possible, and can look good, but generally it's quicker and easier to have the clothing rigged. I did an nsfw image on 23 Dec 2021 over a Renderosity where I dForced an un-rigged poncho over a character and it didn't entirely work as expected if you'd like to see what is possible. Regards, Richard
    Post edited by richardandtracy on
  • 3Diva said:

    Clothing sold in the store needs to be rigged and weight mapped, if I remember correctly. There are a lot of great tutorials for clothing creation on Mada's YouTube channel: https://m.youtube.com/@MadadeLeeuw

    If possible - some items won't work with rigging, e.g a poncho, and where dForce is the only option then unrigged is acceptable as I understand it.

  • N-RArtsN-RArts Posts: 1,518
    edited December 2024

    Thank you for the replies.

    @3Diva - Perfect. Subscribed. Thank you for the link. :)

    @richardandtracy - I've got to find my login credentials for Renderosity, but I'll check it out later (sleep first).

    @RichardHaseltine - I made a dForce skirt in Daz Studio that didn't need rigging (around the time dForce was released). I lost it when my HDD got wiped by the computer shop (accidentally). I haven't been able to find the tutorial to create another since. :( 

    Post edited by N-RArts on
  • N-RArts said:

    Thank you for the replies.

    @3Diva - Perfect. Subscribed. Thank you for the link. :)

    @richardandtracy - I've got to find my login credentials for Renderosity, but I'll check it out later (sleep first).

    @RichardHaseltine - I made a dForce skirt in Daz Studio that didn't need rigging (around the time dForce was released). I lost it when my HDD got wiped by the computer shop (accidentally). I haven't been able to find the tutorial to create another since. :( 

    I don't think it would need a tutorial - just parent it, or do a basic rig with Transfer Utility to have it follow the hip and ignore how it poses, and then do a simulation starting from the base pose (or a convenient starting pose) to use it.

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