Script For Animate Morphs
ajd_at_072df9a27d
Posts: 60
For DAZ Studio 3.1 and Compatible 4.x
ANIMATE MORPHS.For Characters or Props(hair)
Repeat Morph.- Slow Motion
Selection By.- Fast Motion.
No. Loops.- No. of Repetition de Elements Selected.
Continuos.- Ascends and descends.1,2,3,4,5,5,4,3,2,1
Reverse.- 5,4,3,2,1
Ideal for Animations in Sequence. Ejem. Cloth Dynamic(Marvelous Designer), or wind for Capes, Hair.etc
Download
http://www.sharecg.com/v/83867/view/21/DAZ-Studio/Script-For-Animate-Morphs
.Note: For DAZ Studio 4.x Select Figure Root, and Properties(ERC)
Post edited by ajd_at_072df9a27d on
Comments
can you give an example how you use this ?
Yes, I'm curious too...
I tried it, but I found it way more complicated and confusing than just dialing the morphs manually...
Probably I misunderstood its usage... For which morphs you made this script?
Basically it is to repeat (loop) animations generated scripts such as:
https://sites.google.com/site/mcasualsdazscripts2/mcjobjstomorphingprop
http://www.daz3d.com/forums/discussion/45477/mdd-importer-for-daz-studio-4-6
http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-export02
https://www.youtube.com/watch?v=Wz5AQ8azl4A
http://www.daz3d.com/forums/discussion/4538/goofy-idea-fenric-casual-exporting-a-sequence-of-obj-s-for-animated-morph-targets
But also it works with little morphs.
Ejem.
Hair_WindLeft
Hair_WindBack
Hair_WindRight.
Depending morphs, it may be an effect of wind movement.
The main advantage of script is also to speed up or slow movement morphs (decimate).
But the main reason is for a program that I have, I'll post in a few days, which makes Sequence OBJS, MDD To PZ2 Files, PP2, or add morphs to Characters (CR2).
I hope to give me a time and make a good tutorial of these scripts.
Example Animation Cape 149 Frames. In Blender, imported in DAZ.
Ah, got it! It's thought to be used with that kind of props!
Thanks for the explanation, this script will be surely useful!