Perfection is Hard
![UnKnownGamer](https://secure.gravatar.com/avatar/a6c00b077cb3ce7b71896dae26926b26?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fa6c00b077cb3ce7b71896dae26926b26_100.png)
in The Commons
Building out a scene with props and came across this. i had it turn 180 degrees to match the tiles but cant seem to get it to match right.
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/66/50c136fabaacdfb5976353bb3e5f61.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/66/50c136fabaacdfb5976353bb3e5f61.png)
Screenshot 2025-01-07 022544.png
1854 x 904 - 2M
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/3c/afd077c5909324436672f3b6cfc507.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/3c/afd077c5909324436672f3b6cfc507.png)
Screenshot 2025-01-07 022625.png
1872 x 910 - 2M
Comments
It is hard. Generally reality fails badly and perfection only appears in computer images.
However, to get closer to a version of perfection, sometimes you need to re-texture completely. Polyhaven has some good tileable textures you might find useful with future projects : https://polyhaven.com/textures/floor
Regards,
Richard
Never heard of this webiste! I was looking for some road assets in the store and didn't find what i was looking for. Thanks for this!
https://ambientcg.com/ also have a lots of materials and HDRI.