How to make renders in blender look as good as IRAY using diffeo?
flowprince
Posts: 25
I imported a gen 9 model into blender and ticked BSDF during easy import and selected cycles as render engine. But as seen in the image, the model looks far worse with material issues compared to iray render. In the shading tab more weird things are going on. Is there any manual to fix these things for a blender noob? The wiki is too vague and I have yet to see any clear steps after searching forums. Diffeo and blender is 4.3 verison. The hair is strand based from OOT btw.
da.PNG
1000 x 1470 - 3M
bl.PNG
1194 x 1268 - 3M
Post edited by flowprince on
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Acceptable Ways of Handling Nudity Give the rendered character some clothes, or zoom in to show head and shoulders for that too.
You seem to miss the makeup overlay, it works fine here with Victoria 9. Be sure your render engine is set to cycles, also check the blender console for any error. If the issue is not fixed let me know what figure she is so I may be able to give a look. As for the hair they need to be converted as a separate step.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Features/Hair Tools
The figure is DT Alina for genesis 9. Render engine was already set to cycles and no errors popped up.
I don't see any issue with this figure, tried both "iray" and "sss" skin in global settings they render fine here. Is this the only figure which doesn't work for you or there are others, for example does Victoria 9 works fine for you ?
Test scene included for you to check.