Converting "Other" File Formats to Work in DAZ Studio

FauvistFauvist Posts: 2,149

I'm not about to pay thousands of dollars for high-end sudio grade 3D software, but sometimes there is a 3D model I see somewhere that I would like to use in DAZ Studio that is in one of those file formats.  Is there software, or a site, or a method, of converting other file formats into file formats that are usable in DAZ Studio.  I realize that especially "shaders" are sometimes almost impossible to convert from their original format because they depend on the software they were made for to render them.  But even to be able to convert something into .obj with material zones that I can open in DAZ Studio would be fine.

Thanks!

Comments

  • jjmainorjjmainor Posts: 490
    edited January 21

    I've used anyconv.com in the past.  Not every conversion works for me and there are file size limits, but I have been able to convert some stuff.

    Post edited by jjmainor on
  • ArtiniArtini Posts: 9,635

    I use mostly Blender for conversion of many different file formats to .obj with material zones.

    Recently I have used it on .GLB and it works quite well.

     

  • crosswindcrosswind Posts: 7,730
    edited 9:37AM

    The commonly-used formats for being imported into DS is OBJ / FBX. If using Blender, OBJ format with default settings can work well... only you have to assign texture maps + tweaking material settings on surfaces in DS ~~

    If you're regular Blender users, I strongly recommend a pretty good add-on : (Link removed by mod)

    The latest version can convert and export geometry, weight, texture maps + Principle BSDF material setting for Iray Uber shader, animation, lights / cameras directly to DS.

    Post edited by frank0314 at
  • 3Diva3Diva Posts: 11,681
    edited 9:37AM

    crosswind said:

    The commonly-used formats for being imported into DS is OBJ / FBX. If using Blender, OBJ format with default settings can work well... only you have to assign texture maps + tweaking material settings on surfaces in DS ~~

    If you're regular Blender users, I strongly recommend a pretty good add-on : (Link removed by mod)

    The latest version can convert and export geometry, weight, texture maps + Principle BSDF material setting for Iray Uber shader, animation, lights / cameras directly to DS.

    Oh I wish they sold that, or something like it, in the Daz3D store! :D

    Post edited by frank0314 at
  • crosswindcrosswind Posts: 7,730
    edited 9:37AM

    3Diva said:

    crosswind said:

    The commonly-used formats for being imported into DS is OBJ / FBX. If using Blender, OBJ format with default settings can work well... only you have to assign texture maps + tweaking material settings on surfaces in DS ~~

    If you're regular Blender users, I strongly recommend a pretty good add-on : (Link removed by mod)

    The latest version can convert and export geometry, weight, texture maps + Principle BSDF material setting for Iray Uber shader, animation, lights / cameras directly to DS.

    Oh I wish they sold that, or something like it, in the Daz3D store! :D

    Right ! yes

    Post edited by frank0314 at
  • xyer0xyer0 Posts: 6,008
    edited 1:11AM

    Depending on which site you're using, you can get an attempt at a .duf conversion. TurboSquid has done this for me several times, as has CGTrader. Otherwise, I use fbx through Poser 11 Pro, save a PZ3, and import into DS; Uber Iray the surfaces, scale to Genesis, and test render to see what if any materials have to be replaced with shaders. With some large environments, I'll often have to group, name, and position the parts, which can take a day or two; however, it does give me a deep appreciation for how easy our vendors make life. Kitbash3D FBX files come in grouped and named; all they need is scaling, Iray Uber, and emission settings.

    Post edited by xyer0 at
  • Silent WinterSilent Winter Posts: 3,755
    edited 9:37AM

    crosswind said:

    The commonly-used formats for being imported into DS is OBJ / FBX. If using Blender, OBJ format with default settings can work well... only you have to assign texture maps + tweaking material settings on surfaces in DS ~~

    If you're regular Blender users, I strongly recommend a pretty good add-on : (Link removed by mod)

    The latest version can convert and export geometry, weight, texture maps + Principle BSDF material setting for Iray Uber shader, animation, lights / cameras directly to DS.

    How does this compare with the Daz to Blender Bridge? Is it mostly useful for figure transfers (with the weightmaps) or for all kinds of things? I like the transfer of materials as it looks straightforward and powerful, but I'm not sure if it's worth $50. 

    Post edited by frank0314 at
  • crosswindcrosswind Posts: 7,730
    edited 9:38AM

    Silent Winter said:

    crosswind said:

    The commonly-used formats for being imported into DS is OBJ / FBX. If using Blender, OBJ format with default settings can work well... only you have to assign texture maps + tweaking material settings on surfaces in DS ~~

    If you're regular Blender users, I strongly recommend a pretty good add-on : (Link removed by mod)

    The latest version can convert and export geometry, weight, texture maps + Principle BSDF material setting for Iray Uber shader, animation, lights / cameras directly to DS.

    How does this compare with the Daz to Blender Bridge? Is it mostly useful for figure transfers (with the weightmaps) or for all kinds of things? I like the transfer of materials as it looks straightforward and powerful, but I'm not sure if it's worth $50. 

    DTB is a bridge for one-way sending Daz assets from DS to Blender. On the contrary, the above add-on can just send assets from Blender to DS, on the fly. They're not really comparable.

    Actually this add-on was meant to be mainly developed for the Blender users who create contents for Daz ~~ As for pricing, I used to wish it to be around $35. Personally I don't think it's really worth the price for occasional Blender users.

    Post edited by frank0314 at
  • Silent WinterSilent Winter Posts: 3,755
    edited 9:38AM

    crosswind said:

    Silent Winter said:

    crosswind said:

    The commonly-used formats for being imported into DS is OBJ / FBX. If using Blender, OBJ format with default settings can work well... only you have to assign texture maps + tweaking material settings on surfaces in DS ~~

    If you're regular Blender users, I strongly recommend a pretty good add-on : (Link removed by mod)

    The latest version can convert and export geometry, weight, texture maps + Principle BSDF material setting for Iray Uber shader, animation, lights / cameras directly to DS.

    How does this compare with the Daz to Blender Bridge? Is it mostly useful for figure transfers (with the weightmaps) or for all kinds of things? I like the transfer of materials as it looks straightforward and powerful, but I'm not sure if it's worth $50. 

    DTB is a bridge for one-way sending Daz assets from DS to Blender. On the contrary, the above add-on can just send assets from Blender to DS, on the fly. They're not really comparable.

    Actually this add-on was meant to be mainly developed for the Blender users who create contents for Daz ~~ As for pricing, I used to wish it to be around $35. Personally I don't think it's really worth the price for occasional Blender users.

    Thanks. I haven't used the Daz2Blender bridge much but for some reason I thought 'bridge' would go both ways. Rereading about it, I guess it's just a one-way export.

    That Blender addon does look good, but what would actually be useful to me is a back-and-forth bridge so changes I make in one program could be sent back to the other and vice-versa.

    Still, I'll wishlist that addon in case it goes on sale.

    Cheers :) 

    Post edited by frank0314 at
  • ElorElor Posts: 1,825
    edited 9:38AM

    crosswind said:

    If you're regular Blender users, I strongly recommend a pretty good add-on : (Link removed by mod)

    The latest version can convert and export geometry, weight, texture maps + Principle BSDF material setting for Iray Uber shader, animation, lights / cameras directly to DS.

    $50 is a steep price, but it could be worth it just to import assets from Blender in the long run.

    Does it fix some problems related to Geometry ? I think I now know how to care about materials and simple riggings (more complex ones one day too), but geometry is just a bigger beast, one I have yet to tame…

    As a recent example, I tried to import the Wooden Dovetail Box from Blendswap into Daz Studio, thinking it would be easy because it was a simple shape (I tried to import objects with round hole in them, like a car phone holder and it was a mess around the hole…) but the end result is disappointing (and I have no idea what's going wrong and don't know the key words to use to find a solution: a search about transfering object from Blender to Daz usually ends with results about Daz to Blender discussions instead…)

    In Blender:

    In Daz Studio, they are triangles everywhere (even after using a Tris to Quads converter in Blender, who found nothing):

     

    blender.jpg
    1071 x 624 - 112K
    daz.jpg
    858 x 560 - 92K
    daz_iray.jpg
    692 x 709 - 155K
    Post edited by frank0314 at
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