super-sample option for filament in viewport(s)
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Posts: 25
I wonder if it would be possible to have filament views in daz to have "super sampled", ie, rendered in, for example 200% resolution to the viewport size (and then downscaled).
This would make it look in daz a lot better regarding anti-aliasing, which is especially noticeable with outlines.
As just simply "rendering" in very high res and then downscaling looks very sharp compared to how it looks in daz. Of course filament "rendering" is instant pretty much, but would still be nice if we could get even closer representation in daz itself.
Comments
No doubt you can do that... with Engine set as Viewport ~~
I think you're misunderstanding what i mean. I dont mean rendered screens that you save on disk.
I want the option to have the interactive viewport views -within- daz to be rendered in higher resolution and then downsampled. This will give proper antialiasing and a lot sharper view within daz than it currently does.
If so, no way... as Viewport just has the same resolution of your monitor... even if you resize it, you can't get a 200%x size ~~
Why not directly render a high K image with Viewport Engine... even if rendering a 16K image of a big scene with Filament, it may just take 1 or 2 minutes at most... because of OpenGL.
That is what super sampling is and it is a common technique in many games that allow you to render the game in 200% resolution (for example) and then it is scaled down to your monitor resolution. You can find details via google.
This is the best way to achieve perfect anti-aliasing compared to other methods, but it is the most gpu intensive also. In older games, or games with lightweight graphics it often is not issue if you have a modern card.
filament is also so lightweight i dont think it would be an issue.
tldr, the tech itself is very common in many applications and games. Whether filament or daz could do it, is another question.
(also Nvidia supports this even on driver level, called Dynamic Super Resolution or DSR, but for desktop apps it often means ui's get scaled wrong, so its mostly for games)
https://en.wikipedia.org/wiki/Spatial_anti-aliasing#Super_sampling_/_full-scene_anti-aliasing
DS is not a game engine or relevance...well ~~ you can fill a request ticket to Daz asking for this feature.
its not but the result would still be the same, sharper and cleaner image in viewports.