fantasy cities

Imagine your fantasy hero is looking down into a valley and sees a bustling walled fantasy/medieval type city possibly with docks that lead to the sea. A place ripe for adventure! That's the kind of thing I'm looking for, probably low poly as it would be for distance/scene setting pictures.

Comments

  • felisfelis Posts: 4,594
    edited January 25

    There is something like this https://www.daz3d.com/pirates-cove

    Or some houses like these https://www.daz3d.com/medieval-city-buildings-1 and https://www.daz3d.com/medieval-city-buildings-2

     but then you will need to find a harbor.

    Post edited by felis on
  • SteveM17SteveM17 Posts: 977
    Those look nice but I'm looking for something more distant, like an establishing shot you'd get in a movie before the characters reach the city.
  • Richard HaseltineRichard Haseltine Posts: 102,109

    Deepnding on style there are quite a lot of fantasy buildings - several half-timbered town and village sets, various castles, Muze 3D, Enterables, the Alchemist etc. If you strip most of the maps (which won't have any great effect from a distance) and use some castle walls (depending on the type of settlelment) you could probably build something that wouldn't be too taxing to render.

  • Possibly move the camera a way away and shrink the town scale.. Just a thought. Nice town : Faveral's Yvoire or to make your own 'Modular Medieval Village ' Regards, Richard.
  • SteveM17SteveM17 Posts: 977

    This is the sort of effect I'm trying for. The City At The Edge of the World

  • memcneil70memcneil70 Posts: 4,254

    If you are planning for your hero to walk into the town, interact with its residents, taking the suggested medieval kits to build your own town to your needs, make subsets so you don't have to load the full set later, then copy it and create one with reduced textures and the other with higher quality textures for close-up shots.

    The Alchemist not only has a series of town kits but also a castle kit. With the release of the Notre Dame Interior today, his store is on sale today. I would also look at Faveral who has an extensive library of medieval sets you can use, although many are old and in 3DL and Poser formats, they work fine in Daz Studio.

  • Richard HaseltineRichard Haseltine Posts: 102,109

    memcneil70 said:

    If you are planning for your hero to walk into the town, interact with its residents, taking the suggested medieval kits to build your own town to your needs, make subsets so you don't have to load the full set later, then copy it and create one with reduced textures and the other with higher quality textures for close-up shots.

    The Alchemist not only has a series of town kits but also a castle kit. With the release of the Notre Dame Interior today, his store is on sale today. I would also look at Faveral who has an extensive library of medieval sets you can use, although many are old and in 3DL and Poser formats, they work fine in Daz Studio.

    Yes, I was aware of having missed those two out of my list. Indeed, I used several of the feveral medieval buildings as part of a townscape myself (not a dsitant one, but a bunch of buildings along a street and around a square, with others visible in the gaps or over the roof tops) - but that was ages ago, using 3delight, and I am not sure if the scene file is around or openeable (might be a DS 3 .daz file).

  • richardandtracyrichardandtracy Posts: 5,836
    edited January 26
    The grand landscape could be created with a custom height map from UltraScenery XT. Artini & Barbult have done many impressive height maps with USC1&2, and it's the same process. The mountains, river and treeline etc can be created with USXT. Then reduced scale (1:10th scale possibly) town models fitted into predetermined areas on the height map landscape. Biggest problem will be a road in USXT. Putting lots of traffic on the river could detract from the invisible road. It should be possible. But, I can't see it being easy to do because it's not a drop operation from a completely appropriate product. Regards, Richard
    Post edited by richardandtracy on
  • Thinking further, can I ask you to consider "Flowscape", in that package you can paint the landscape and town you want. The detail is not up to Iray standards, but you can easily do the landscape. Flowscape Thread. It comes with a wide range of houses, trees etc, and you can adjust the land height etc in real time . It does, however, have frustrating limitations that have meant I don't use it much since USXT came out. Regards, Richard.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,460
    edited January 26

    I dont have the Alchemist products mentioned but their stuff is extremely highpoly so likely not what you want

    a Heightmap based city would be my suggestion too, I could create one in Carrara and it probably could be done using Bryce too then exported as a textured mesh but it likely would be considered derivative so something you would need to try yourself 

    (I may create you one if I can find CC0 buildings I can use)

    possiby you could create one in D|S too using canvases and instancing but a workflow I am personally less experienced at but recently discovered how to fix the depth pass so may test myself there

    basically one would use a heightmap based terrain

    instance lowpoly city buildings on it (DryJack shareCG makes good ones)

    then render passes from above

    Depth map, Normal Map, Diffuse/Albedo

    then use those maps to generate a terrain in a program that can and export that terrain as a mesh

     

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,460
    edited January 26

    an Ai generated option depending on your ethics on such things

    not copyrightable as Ai but may be unsuitable for a client commission from you for that reason

    zip
    zip
    a_vast_medieval_city__0126191152_refine_obj.zip
    5M
    zip
    zip
    a_vast_medieval_city__0126190925_refine_obj.zip
    6M
    zip
    zip
    a_vast_medieval_city__0126190639_refine_obj.zip
    6M
    zip
    zip
    a_vast_medieval_city__0126190354_refine_obj.zip
    6M
    Untitled.png
    1920 x 1040 - 1M
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,460
    edited January 26

    I tried using Stable Diffusion to create maps but not getting a prompt that will give a realistic photographic fantasy map, isometric, a top down, satellite view, Google Earth view, aerial view, map view
    https://www.facebook.com/share/p/15yerNyUGK/

    will share anyway as it could make a nice backdrop with displacement and subdivision

    it will make tileable terrains with the same prompts but leaves out the city, even using literally "a realistic photographic fantasy map, isometric, a top down, satellite view, Google Earth view, aerial view, map view a top down, satellite view, Google Earth view, aerial view of a vast highly detailed fantasy medieval city"

    every time, no mention of a terrain

    pass city.jpg
    1024 x 1024 - 198K
    pass city_Depth.png
    1024 x 1024 - 105K
    20250127072725_000000000.png
    1496 x 1496 - 4M
    20250127072725_depth_000000000.png
    1496 x 1496 - 239K
    Post edited by WendyLuvsCatz on
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