Problems with making custom head morph in blender
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To make a custom head morph
We have gone through the following procedures
1.developer kit
2.export base resolution obj
3.import blender
4.sculpt mode make custom morph
There was a problem in the fourth process
It affects the eyeballs and teeth while sculpt
It's Morph who came out after my trial and error, but I actually wanted to sculpt more and more face shape
The result is that my eyeballs are weird
Can you solve this?
Thank you in advance for your help
PS: Sentences can be weird because I use a translation app
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화면 캡처 2025-01-28 155326.jpg
815 x 655 - 70K
Comments
In general you can use masks to limit your sculping to the desired area. One way is to initialize face sets by loose parts, then auto-mask by face set. Beware I am not a sculpting expert at all so you may find better ways.