Clothing disappears, d-force simulation

Clothes disappear when performing a Deforce simulation.
The tools used to create it were Marvelous Designer, ZBrush, and 3D Max.


zxcvxzvcvd.png
1135 x 1264 - 546K
Post edited by minsung621 on
Comments
Please out the Viewport in a non-textured Drawstyle if you need to show a nude (albeit undetailed) figure.
Was the clothing exported double-sided? That can cause issues as dForce tries to keep the layers separate. Did you get lots of spring length warnings before the main simulation started?
Solved. During topology work, there were vertices that were not properly collapsed.
Thank you for your reply.