Is there a better way to reset the "Ram Jam"?... Please...

Hi. My understanding of Daz Studio is that it saves up RAM, Memory, what have you, and when you overdo it, I guess it just says "Well you broke me and now I won't render or preview anymore".

My problem is, despite having a 3080Ti 8GB VRAM I bought years back, I can't consistently get Daz Studio to render even like, 2 or 3 figures with clothes in an environment. So, Studio decides it's just going to die, and I have to restart it.

Deleting scene...

Clearing data...

Mopping floor...

Whatever else it does, takes like twenty minutes for it to close so I can restart it again and supposedly "reset" the RAM. I did this about five times for one scene, and I still have to render it in parts. The single greatest motivator in learning to draw is how much I age just making a single scene in this process.

Is there any other way to reset without having to go through a Studio restart? Or am I relegated to my current situation, where I press to close Studio and take 20 mins to do chores because it "needs to think" about the scene I want to close?

Rant over, it's really annoying and I know I'm not the only one.

Comments

  • Strictly the issue isn't Daz Studio itself but Iray. Unfrotunately I don't know of a quicker route.

  • nonesuch00nonesuch00 Posts: 18,316
    edited February 21

    The newer versions of DAZ are much faster at that, otherwise I have no advice except to CPU render and have more patience for the render to complete. Don't use hairs with lots and lots of polygons and transparency material maps.

    Post edited by nonesuch00 on
  • Have you tried Scene Optimizer?

  • jmucchiello said:

    Have you tried Scene Optimizer?

    Generally Scene Optimizer for me reduces the quality of the scenes I want to make. It works but the outcome isn't worth it. 

    To other comments I do try to mind what I'm using, hair in particular can be the most frustrating as some I guess are so loaded I never use them, they'd make my scene instantly unrenderable.

  • TimberWolfTimberWolf Posts: 290

    The main problem here is your 8GB card and the scenes you're trying to render. The VRAM usage of assets is going one way and it isn't down - two years ago I would have recommended an RTX 3060 12GB as an entry level card. I think 16GB is entry level today if you don't want to have to deal with constant restarts or reversion to CPU rendering. 8GB really isn't enough. This obviously depends on the era of figures and assets you are using but if you're using G8 figures and associated props/environments (or later) and an 8GB card, you will find it a little bit frustrating when dealing with multiple characters and more complex scenes. Your 3080 won't cut it.

    I'll preface the following by saying that this is not recommended but many of us do this with no ill effects: You can force close Studio using the Windows task manager and then restart instantly but do be aware that this can mess up your layouts and discard any changes you have made to them. Save your layout before you do this if you haven't already. Reload if necessary.

    You're going to need to upgrade your hardware to avoid this, unfortunately.

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