dforce Double Dutch Braids
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https://www.daz3d.com/dforce-double-dutch-braids-for-genesis-8-and-genesis-3-females Anyone but me had problems with this? For me it fits to the character, then parents to the head, and it's never posed right. I've uninstalled and reinstalled it several times, but nada. Is there a fix for it someplace?
Post edited by Richard Haseltine on
Comments
Are you using it on the right version on the figure it was made for?
Yes, it's a G8 female hair on a G8 female figure. It works fine on G8 and V8 based characters, but if you work with more anime style characters it gets more and more deformed.
The below will show what I'm getting. Far right is V8, far left is Daisy8; middle is Girl8. And the more I customize by adding different character morphs the more bizare it gets.
If you look at the bottom right you can see that the scalp is fitted to Girl8's head according to the hair morphs.
Morphs thata re not natively suported (that is, the PA hasn't made a custom morph for the hair to match the shape on the figure) get projected into the hair according to how the closest bit of the figure has changed; the more radical the chnage, the more likely that is to produce an ugly result.
This is a problem with how this specific hair was set up. I have a few dozen dForce hairs and this is the only one that parents to the head. The parenting is why it's not properly morphing with the character. At least IMHO. Note that I said Parents, not Fits. It fits to the character, but it parents to the head as well.
If there's an issue with the product, you need to file a ticket to report the issue so it can be fixed.
That hair was one of the first strand based hairs in the store. Its roughly 6 years old... It was made long before we had the tricks we use now. Chances are, you own more modern dforce hairs.
chevybabe25 I wasn't aware of that, it explains why it's such an oddity compared to all the other dForce hairs I have. I produce so many renders in a week that I'm often looking for something new - so I come back to this hair every so often and try to figure out what's wrong with the rigging.
frank0314 I wasn't sure if it was just me, or if it was the product. I wasn't sure if it was just installing wrong, or I was using it wrong somehow. I find that sometimes there's an oddity in a product that I have to work around, for instance a clothing product that had a shoulder shrug that didn't work right for the anime figures I prefer to work with. I found out that if I pulled it into the scene as a free item without immediately fitting it to a character, THEN fit it to my character it would fit properly. An odd extra step, but somehow it works. I got a response from the vendor on that one actually explaining it.
I *feel* like it may have debuted even before the toon or anime shapes but Im not positive.. which is another reason it may not fit what you have there.
Case is, the cap gets projection morphs, but the SBH does not.
Felis is correct. It was a clever way at the time to get the morph projections to kind of behave. We now have much better solutions thankfully.
My best advice is to dial in your shape first.. then instead of fitting the hair, load it in, scale it up, move it into place and then parent it onto the head.
Suggestion: as the hair has a cap, hide the hair, while scaling and positioning the hair in place. It makes it easier to place/match.