Eyes clipping

I have made a morph that upon inspection has a tiny amount of eyes clipping when eyelids are closed. This can be easily fixed by moving both eyes a tiny amount back on z axis.

Now I need to know how to modify the existing morph so that eye change is a part of it.

 

I have tried ERC Freeze but that seems to only work in current scene and completely fails when I load different scenes with the same figure.

I have also tried save as Modifier Asset, but that not only did not create a new morph, it duplicated a bunch of other morphs causing Duplicate Formula warnings. I really had no idea what I was doing here so probably ticked a wrong box somewhere.

 

 

 

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