Eyes clipping
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I have made a morph that upon inspection has a tiny amount of eyes clipping when eyelids are closed. This can be easily fixed by moving both eyes a tiny amount back on z axis.
Now I need to know how to modify the existing morph so that eye change is a part of it.
I have tried ERC Freeze but that seems to only work in current scene and completely fails when I load different scenes with the same figure.
I have also tried save as Modifier Asset, but that not only did not create a new morph, it duplicated a bunch of other morphs causing Duplicate Formula warnings. I really had no idea what I was doing here so probably ticked a wrong box somewhere.
Comments
Instead of changing the eye morph, you need to make a custom adjustment to the eye closed, that applies only to your character. There are tutorials out there somewhere. I'll see if I can find a link for you.
Edit: Here is some Daz documentation on the subject of Morph Controlled Morphs. It isn't real recent. You may be able to find some Youtube videos it you search for Morph Controlled Morph or MCM. http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/creating_morph_controlled_morphs/start
Actualy upon further investigation the issue was not just with my morph but an incteraction between it and "Eyes Size" morph. I have used a different eye scaling morph and the issue is gone.