Help with Polygon Group Editor
barbult
Posts: 24,245
I've bumbled along and selected polygons and created new surfaces for an existing dress that had only one material zone. I see them in the Surfaces Tab. Now, how do I save that so next time I load that dress, I have those material zones available? Ideally I would like to save it to a new thing, so I don't mess up the original.
Comments
DS4 pro?
1) Make sure any other items (including figures) loaded in the scene are either removed or hidden.
2) Select your dress and go File/ Save as/ Support Asset/ DSF figure or prop file.
3) If its a Genesis item, you can Save under People/Genesis Clothing/ New folder, for easy access - or save it to the orginals folder if you prefer (so long as you name it something different)
Dogz, thanks for helping. I am using DS 4.5 Pro (sorry for omitting that). I found a similar menu item in the Support Asset subdirectory. It is "figure/prop assets...". I used that. I wasn't sure how to fill out all of the fields in the next dialog that came up, so I left most as they defaulted. That created a duf file for me. I saved it in the same folder as the original dress, but with a new name. I am able to load that file from the Content Library tab and I can see my new surfaces in it. I am able to set the surfaces diffuse, etc. to texture the new surfaces. So far so good!
New question:
1) I split a dress with only 1 surface zone into two new zones, but the original zone is still there, so now I have 3. How can I delete that original surface zone, so that I have a dress with only my two new zones?
You did it right. :)
In the Polygon group editor under the list of surface groups, right click on the unwanted surface group and click ' remove selected surface' but make sure its poly count is 0 first. You might need to do it twice for it to completely dissapear. Oh and dont forget to re-save it afterwards.
And yes .DUF is the new format if your using 4.5, they have now scrapped .DSF
Thanks! It worked perfectly. It took me a minute to figure out that the setting was on the Tool Settings tab. Once I found that, it was easy to follow your directions.